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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 15:38:23 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 17:19:02 -0700
commitd22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch)
treea63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/wiz-mon.cc
parent5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff)
downloadcrawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz
crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/wiz-mon.cc')
-rw-r--r--crawl-ref/source/wiz-mon.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-mon.cc b/crawl-ref/source/wiz-mon.cc
index 26ed106fd7..f2409ba8e4 100644
--- a/crawl-ref/source/wiz-mon.cc
+++ b/crawl-ref/source/wiz-mon.cc
@@ -584,7 +584,7 @@ void debug_stethoscope(int mon)
mprf(MSGCH_DIAGNOSTICS,
"HD=%d (%u) HP=%d/%d AC=%d(%d) EV=%d MR=%d XP=%d SP=%d "
"energy=%d%s%s mid=%u num=%d stealth=%d flags=%04" PRIx64,
- mons.hit_dice,
+ mons.get_experience_level(),
mons.experience,
mons.hit_points, mons.max_hit_points,
mons.ac, mons.armour_class(),