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authorSamuel Bronson <naesten@gmail.com>2011-12-02 18:26:24 -0500
committerSamuel Bronson <naesten@gmail.com>2011-12-02 18:26:24 -0500
commita1df1363570653bc89bc6d5362a414b734f89bea (patch)
tree3d2fdbd9d293b9eba9212703e5a52684d3653c5b /crawl-ref/source/wiz-mon.h
parent1727034c4f490bf4d3ac94a994339e129678153c (diff)
downloadcrawl-ref-a1df1363570653bc89bc6d5362a414b734f89bea.tar.gz
crawl-ref-a1df1363570653bc89bc6d5362a414b734f89bea.zip
Implement CMD_TARGET_WIZARD_GAIN_LEVEL.
This required adding a parameter to monster::gain_exp specifying the maximum number of levels to be gained.
Diffstat (limited to 'crawl-ref/source/wiz-mon.h')
-rw-r--r--crawl-ref/source/wiz-mon.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/wiz-mon.h b/crawl-ref/source/wiz-mon.h
index a0ab09f017..c42535cd50 100644
--- a/crawl-ref/source/wiz-mon.h
+++ b/crawl-ref/source/wiz-mon.h
@@ -21,6 +21,7 @@ void debug_ghosts();
class monster;
struct coord_def;
+void wizard_gain_monster_level(monster* mon);
void wizard_apply_monster_blessing(monster* mon);
void wizard_give_monster_item(monster* mon);
void wizard_move_player_or_monster(const coord_def& where);