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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 21:38:06 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 21:38:06 +0000
commit33f39e1feb49c5f7ef0fc748e16195849627faf9 (patch)
treef3f8d209377cc52716735994388c50d75caa9827 /crawl-ref/source/xom.cc
parent4eb30eb42d7983767085a9a7bb45556b9b1665e3 (diff)
downloadcrawl-ref-33f39e1feb49c5f7ef0fc748e16195849627faf9.tar.gz
crawl-ref-33f39e1feb49c5f7ef0fc748e16195849627faf9.zip
* Fix some issues with the new food colourings, and make it respect
Vampires' drinking habits. * Allow other channels than MSGCH_TUTORIAL to use formatted strings and use it to send a coloured string through the butcher prompt, thus visibly setting off dangerous corpses. I'd like normal corpses (no patterns in food_colouring.txt matching) not to be highlighted at all, but they're currently shown in lightgrey, that will have to be improved. * Fix Vampire mutation screen displaying poison resistance wrongly. * Add a new option force_more_message whose syntax is copied from travel_stop_message. Any message containing a regex within this listing will enforce a -More- prompt. By default, it's only enabled for "You start to lose your buoyoncy." * Tweak the messages for Kenku flying to fix 1823833. * Make Xom be amused at players teleporting in a labyrinth or when becoming (Near) Starving while in a labyrinth and with little food at their disposal. Yes, it's one of those "Something for everyone" commits. :D git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5416 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index cdeba01205..2a4c74d1ee 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -1031,12 +1031,14 @@ void xom_check_lost_item(const item_def& item)
{
// Ignore Abyss area shifts.
if (you.level_type != LEVEL_ABYSS)
+ {
// Abyssal runes are a lot more trouble to find than
// demonic runes, so they get twice the stimulation.
xom_is_stimulated(128, "Xom snickers.", true);
+ }
}
else if (item.plus == RUNE_DEMONIC
- && you.attribute[ATTR_DEMONIC_RUNES] == 0)
+ && you.attribute[ATTR_DEMONIC_RUNES] == 0)
{
xom_is_stimulated(64, "Xom snickers softly.", true);
}