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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-23 03:15:21 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-23 03:15:21 +0000 |
commit | ccd600ef4fa3cac93e2baff9d7ff61bed537f09f (patch) | |
tree | 4fda0b1aac276fb2638ead9352c7eefb74852a83 /crawl-ref/source/xom.cc | |
parent | 68dcb01069c7883deb45530302fa6835c4206576 (diff) | |
download | crawl-ref-ccd600ef4fa3cac93e2baff9d7ff61bed537f09f.tar.gz crawl-ref-ccd600ef4fa3cac93e2baff9d7ff61bed537f09f.zip |
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6065 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r-- | crawl-ref/source/xom.cc | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc index 1bed52659c..0e77ac8209 100644 --- a/crawl-ref/source/xom.cc +++ b/crawl-ref/source/xom.cc @@ -202,10 +202,10 @@ void xom_makes_you_cast_random_spell(int sever) your_spells(spell, sever, false); } -static void xom_make_item(object_class_type base, - int subtype, - int power, - const char *failmsg = "\"No, never mind.\"") +static void _xom_make_item(object_class_type base, + int subtype, + int power, + const char *failmsg = "\"No, never mind.\"") { int thing_created = items(true, base, subtype, true, power, MAKE_ITEM_RANDOM_RACE); @@ -226,7 +226,7 @@ static void xom_make_item(object_class_type base, origin_acquired(mitm[thing_created], GOD_XOM); } -static object_class_type get_unrelated_wield_class(object_class_type ref) +static object_class_type _get_unrelated_wield_class(object_class_type ref) { object_class_type objtype = OBJ_WEAPONS; if (ref == OBJ_WEAPONS) @@ -254,7 +254,7 @@ static object_class_type get_unrelated_wield_class(object_class_type ref) return (objtype); } -static bool xom_annoyance_gift(int power) +static bool _xom_annoyance_gift(int power) { god_acting gdact(GOD_XOM); @@ -270,7 +270,7 @@ static bool xom_annoyance_gift(int power) god_speaks(GOD_XOM, _get_xom_speech("cursed gift")); if (coinflip()) // For added humour, give the same sub-type. - xom_make_item(weapon->base_type, weapon->sub_type, power * 3); + _xom_make_item(weapon->base_type, weapon->sub_type, power * 3); else acquirement(weapon->base_type, GOD_XOM); return (true); @@ -282,7 +282,7 @@ static bool xom_annoyance_gift(int power) // If you are wearing cursed gloves, then Xom will give you // a ring. Ha ha! god_speaks(GOD_XOM, _get_xom_speech("cursed gift")); - xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3); + _xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3); return (true); }; @@ -292,7 +292,7 @@ static bool xom_annoyance_gift(int power) // If you are wearing a cursed amulet, then Xom will give // you an amulet. Ha ha! god_speaks(GOD_XOM, _get_xom_speech("cursed gift")); - xom_make_item(OBJ_JEWELLERY, get_random_amulet_type(), power * 3); + _xom_make_item(OBJ_JEWELLERY, get_random_amulet_type(), power * 3); return (true); }; @@ -304,7 +304,7 @@ static bool xom_annoyance_gift(int power) // If you are wearing a cursed ring, then Xom will give you // a ring. Ha ha! god_speaks(GOD_XOM, _get_xom_speech("ring gift")); - xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3); + _xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3); return (true); } @@ -315,12 +315,12 @@ static bool xom_annoyance_gift(int power) god_speaks(GOD_XOM, _get_xom_speech("weapon gift")); const object_class_type objtype = - get_unrelated_wield_class(weapon->base_type); + _get_unrelated_wield_class(weapon->base_type); if (power > random2(256)) acquirement(objtype, GOD_XOM); else - xom_make_item(objtype, OBJ_RANDOM, power * 3); + _xom_make_item(objtype, OBJ_RANDOM, power * 3); return (true); } } @@ -330,7 +330,7 @@ static bool xom_annoyance_gift(int power) bool xom_gives_item(int power) { - if (xom_annoyance_gift(power)) + if (_xom_annoyance_gift(power)) return (true); const item_def *cloak = you.slot_item(EQ_CLOAK); @@ -339,11 +339,11 @@ bool xom_gives_item(int power) // If you are wearing a cursed cloak, then Xom will give you a // cloak or body armour. Ha ha! god_speaks(GOD_XOM, _get_xom_speech("armour gift")); - xom_make_item(OBJ_ARMOUR, - random2(10)? - get_random_body_armour_type(you.your_level * 2) - : ARM_CLOAK, - power * 3); + _xom_make_item(OBJ_ARMOUR, + random2(10) ? + get_random_body_armour_type(you.your_level * 2) + : ARM_CLOAK, + power * 3); return (true); } @@ -374,24 +374,24 @@ bool xom_gives_item(int power) else { // Random-type random object. - xom_make_item(OBJ_RANDOM, OBJ_RANDOM, power * 3); + _xom_make_item(OBJ_RANDOM, OBJ_RANDOM, power * 3); } more(); return (true); } -static bool choose_mutatable_monster(const monsters* mon) +static bool _choose_mutatable_monster(const monsters* mon) { return (mon->alive() && mon->can_safely_mutate() && !mons_is_submerged(mon)); } -static monster_type xom_random_demon(int sever, bool use_greater_demons = true) +static monster_type _xom_random_demon(int sever, bool use_greater_demons = true) { const int roll = random2(1000 - (27 - you.experience_level) * 10); #ifdef DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "xom_random_demon(); sever = %d, roll: %d", + mprf(MSGCH_DIAGNOSTICS, "_xom_random_demon(); sever = %d, roll: %d", sever, roll); #endif const demon_class_type dct = @@ -413,12 +413,12 @@ static monster_type xom_random_demon(int sever, bool use_greater_demons = true) // Returns a demon suitable for use in Xom's punishments, filtering out // the really nasty ones early on. -static monster_type xom_random_punishment_demon(int sever) +static monster_type _xom_random_punishment_demon(int sever) { monster_type demon = MONS_PROGRAM_BUG; do - demon = xom_random_demon(sever); + demon = _xom_random_demon(sever); while ((demon == MONS_HELLION && you.experience_level < 12 && !one_chance_in(3 + (12 - you.experience_level) / 2))); @@ -427,7 +427,7 @@ static monster_type xom_random_punishment_demon(int sever) } // The nicer stuff (note: these things are not necessarily nice). -static bool xom_is_good(int sever) +static bool _xom_is_good(int sever) { bool done = false; @@ -478,7 +478,7 @@ static bool xom_is_good(int sever) for (int i = 0; i < numdemons; ++i) { - monster[i] = xom_random_demon(sever); + monster[i] = _xom_random_demon(sever); is_demonic[i] = (mons_class_holiness(monster[i]) == MH_DEMONIC); // If it's not a demon, Xom got it someplace else, so use @@ -558,7 +558,7 @@ static bool xom_is_good(int sever) } else if (random2(sever) <= 6) { - monster_type mon = xom_random_demon(sever); + monster_type mon = _xom_random_demon(sever); const bool is_demonic = (mons_class_holiness(mon) == MH_DEMONIC); // If we have a non-demon, Xom got it someplace else, so use @@ -595,7 +595,7 @@ static bool xom_is_good(int sever) goto try_again; monsters *mon = - choose_random_nearby_monster(0, choose_mutatable_monster); + choose_random_nearby_monster(0, _choose_mutatable_monster); if (mon) { @@ -647,7 +647,7 @@ static bool xom_is_good(int sever) } else if (random2(sever) <= 10) { - monster_type mon = xom_random_demon(sever); + monster_type mon = _xom_random_demon(sever); const bool is_demonic = (mons_class_holiness(mon) == MH_DEMONIC); // If we have a non-demon, Xom got it someplace else, so use @@ -670,7 +670,7 @@ static bool xom_is_good(int sever) } if (create_monster( - mgen_data(xom_random_demon(sever, one_chance_in(8)), + mgen_data(_xom_random_demon(sever, one_chance_in(8)), beha, 0, you.pos(), hitting, 0, GOD_XOM)) == -1) { @@ -715,7 +715,7 @@ try_again: return (done); } -static bool xom_is_bad(int sever) +static bool _xom_is_bad(int sever) { bool done = false; @@ -787,7 +787,7 @@ static bool xom_is_bad(int sever) goto try_again; monsters *mon = - choose_random_nearby_monster(0, choose_mutatable_monster); + choose_random_nearby_monster(0, _choose_mutatable_monster); if (mon) { @@ -847,7 +847,7 @@ static bool xom_is_bad(int sever) { if (create_monster( mgen_data::hostile_at( - xom_random_punishment_demon(sever), + _xom_random_punishment_demon(sever), you.pos(), 4, 0, true, GOD_XOM)) != -1) { success = true; @@ -918,13 +918,13 @@ void xom_acts(bool niceness, int sever) if (niceness && !one_chance_in(5)) { // Good stuff. - while (!xom_is_good(sever)) + while (!_xom_is_good(sever)) ; } else { // Bad mojo. - while (!xom_is_bad(sever)) + while (!_xom_is_bad(sever)) ; } @@ -943,7 +943,7 @@ void xom_acts(bool niceness, int sever) you.piety = MAX_PIETY - you.piety; } -static void xom_check_less_runes(int runes_gones) +static void _xom_check_less_runes(int runes_gone) { if (player_in_branch(BRANCH_HALL_OF_ZOT) || !(branches[BRANCH_HALL_OF_ZOT].branch_flags & BFLAG_HAS_ORB)) @@ -955,7 +955,7 @@ static void xom_check_less_runes(int runes_gones) + you.attribute[ATTR_DEMONIC_RUNES] + you.attribute[ATTR_ABYSSAL_RUNES] - you.attribute[ATTR_RUNES_IN_ZOT]; - int was_avail = runes_avail + runes_gones; + int was_avail = runes_avail + runes_gone; // No longer enough available runes to get into Zot. if (was_avail >= NUMBER_OF_RUNES_NEEDED @@ -976,7 +976,7 @@ void xom_check_lost_item(const item_def& item) // If you'd dropped it, check if that means you'd dropped your // third rune, and now you don't have enough to get into Zot. if (item.flags & ISFLAG_BEEN_IN_INV) - xom_check_less_runes(item.quantity); + _xom_check_less_runes(item.quantity); if (is_unique_rune(item)) xom_is_stimulated(255, "Xom snickers loudly.", true); @@ -1018,7 +1018,7 @@ void xom_check_destroyed_item(const item_def& item, int cause) xom_is_stimulated(128, "Xom snickers.", true); else if (is_rune(item)) { - xom_check_less_runes(item.quantity); + _xom_check_less_runes(item.quantity); if (is_unique_rune(item) || item.plus == RUNE_ABYSSAL) amusement = 255; |