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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-23 03:15:21 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-23 03:15:21 +0000
commitccd600ef4fa3cac93e2baff9d7ff61bed537f09f (patch)
tree4fda0b1aac276fb2638ead9352c7eefb74852a83 /crawl-ref/source/xom.cc
parent68dcb01069c7883deb45530302fa6835c4206576 (diff)
downloadcrawl-ref-ccd600ef4fa3cac93e2baff9d7ff61bed537f09f.tar.gz
crawl-ref-ccd600ef4fa3cac93e2baff9d7ff61bed537f09f.zip
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6065 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc78
1 files changed, 39 insertions, 39 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index 1bed52659c..0e77ac8209 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -202,10 +202,10 @@ void xom_makes_you_cast_random_spell(int sever)
your_spells(spell, sever, false);
}
-static void xom_make_item(object_class_type base,
- int subtype,
- int power,
- const char *failmsg = "\"No, never mind.\"")
+static void _xom_make_item(object_class_type base,
+ int subtype,
+ int power,
+ const char *failmsg = "\"No, never mind.\"")
{
int thing_created =
items(true, base, subtype, true, power, MAKE_ITEM_RANDOM_RACE);
@@ -226,7 +226,7 @@ static void xom_make_item(object_class_type base,
origin_acquired(mitm[thing_created], GOD_XOM);
}
-static object_class_type get_unrelated_wield_class(object_class_type ref)
+static object_class_type _get_unrelated_wield_class(object_class_type ref)
{
object_class_type objtype = OBJ_WEAPONS;
if (ref == OBJ_WEAPONS)
@@ -254,7 +254,7 @@ static object_class_type get_unrelated_wield_class(object_class_type ref)
return (objtype);
}
-static bool xom_annoyance_gift(int power)
+static bool _xom_annoyance_gift(int power)
{
god_acting gdact(GOD_XOM);
@@ -270,7 +270,7 @@ static bool xom_annoyance_gift(int power)
god_speaks(GOD_XOM, _get_xom_speech("cursed gift"));
if (coinflip())
// For added humour, give the same sub-type.
- xom_make_item(weapon->base_type, weapon->sub_type, power * 3);
+ _xom_make_item(weapon->base_type, weapon->sub_type, power * 3);
else
acquirement(weapon->base_type, GOD_XOM);
return (true);
@@ -282,7 +282,7 @@ static bool xom_annoyance_gift(int power)
// If you are wearing cursed gloves, then Xom will give you
// a ring. Ha ha!
god_speaks(GOD_XOM, _get_xom_speech("cursed gift"));
- xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3);
+ _xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3);
return (true);
};
@@ -292,7 +292,7 @@ static bool xom_annoyance_gift(int power)
// If you are wearing a cursed amulet, then Xom will give
// you an amulet. Ha ha!
god_speaks(GOD_XOM, _get_xom_speech("cursed gift"));
- xom_make_item(OBJ_JEWELLERY, get_random_amulet_type(), power * 3);
+ _xom_make_item(OBJ_JEWELLERY, get_random_amulet_type(), power * 3);
return (true);
};
@@ -304,7 +304,7 @@ static bool xom_annoyance_gift(int power)
// If you are wearing a cursed ring, then Xom will give you
// a ring. Ha ha!
god_speaks(GOD_XOM, _get_xom_speech("ring gift"));
- xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3);
+ _xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3);
return (true);
}
@@ -315,12 +315,12 @@ static bool xom_annoyance_gift(int power)
god_speaks(GOD_XOM, _get_xom_speech("weapon gift"));
const object_class_type objtype =
- get_unrelated_wield_class(weapon->base_type);
+ _get_unrelated_wield_class(weapon->base_type);
if (power > random2(256))
acquirement(objtype, GOD_XOM);
else
- xom_make_item(objtype, OBJ_RANDOM, power * 3);
+ _xom_make_item(objtype, OBJ_RANDOM, power * 3);
return (true);
}
}
@@ -330,7 +330,7 @@ static bool xom_annoyance_gift(int power)
bool xom_gives_item(int power)
{
- if (xom_annoyance_gift(power))
+ if (_xom_annoyance_gift(power))
return (true);
const item_def *cloak = you.slot_item(EQ_CLOAK);
@@ -339,11 +339,11 @@ bool xom_gives_item(int power)
// If you are wearing a cursed cloak, then Xom will give you a
// cloak or body armour. Ha ha!
god_speaks(GOD_XOM, _get_xom_speech("armour gift"));
- xom_make_item(OBJ_ARMOUR,
- random2(10)?
- get_random_body_armour_type(you.your_level * 2)
- : ARM_CLOAK,
- power * 3);
+ _xom_make_item(OBJ_ARMOUR,
+ random2(10) ?
+ get_random_body_armour_type(you.your_level * 2)
+ : ARM_CLOAK,
+ power * 3);
return (true);
}
@@ -374,24 +374,24 @@ bool xom_gives_item(int power)
else
{
// Random-type random object.
- xom_make_item(OBJ_RANDOM, OBJ_RANDOM, power * 3);
+ _xom_make_item(OBJ_RANDOM, OBJ_RANDOM, power * 3);
}
more();
return (true);
}
-static bool choose_mutatable_monster(const monsters* mon)
+static bool _choose_mutatable_monster(const monsters* mon)
{
return (mon->alive() && mon->can_safely_mutate()
&& !mons_is_submerged(mon));
}
-static monster_type xom_random_demon(int sever, bool use_greater_demons = true)
+static monster_type _xom_random_demon(int sever, bool use_greater_demons = true)
{
const int roll = random2(1000 - (27 - you.experience_level) * 10);
#ifdef DEBUG_DIAGNOSTICS
- mprf(MSGCH_DIAGNOSTICS, "xom_random_demon(); sever = %d, roll: %d",
+ mprf(MSGCH_DIAGNOSTICS, "_xom_random_demon(); sever = %d, roll: %d",
sever, roll);
#endif
const demon_class_type dct =
@@ -413,12 +413,12 @@ static monster_type xom_random_demon(int sever, bool use_greater_demons = true)
// Returns a demon suitable for use in Xom's punishments, filtering out
// the really nasty ones early on.
-static monster_type xom_random_punishment_demon(int sever)
+static monster_type _xom_random_punishment_demon(int sever)
{
monster_type demon = MONS_PROGRAM_BUG;
do
- demon = xom_random_demon(sever);
+ demon = _xom_random_demon(sever);
while ((demon == MONS_HELLION
&& you.experience_level < 12
&& !one_chance_in(3 + (12 - you.experience_level) / 2)));
@@ -427,7 +427,7 @@ static monster_type xom_random_punishment_demon(int sever)
}
// The nicer stuff (note: these things are not necessarily nice).
-static bool xom_is_good(int sever)
+static bool _xom_is_good(int sever)
{
bool done = false;
@@ -478,7 +478,7 @@ static bool xom_is_good(int sever)
for (int i = 0; i < numdemons; ++i)
{
- monster[i] = xom_random_demon(sever);
+ monster[i] = _xom_random_demon(sever);
is_demonic[i] = (mons_class_holiness(monster[i]) == MH_DEMONIC);
// If it's not a demon, Xom got it someplace else, so use
@@ -558,7 +558,7 @@ static bool xom_is_good(int sever)
}
else if (random2(sever) <= 6)
{
- monster_type mon = xom_random_demon(sever);
+ monster_type mon = _xom_random_demon(sever);
const bool is_demonic = (mons_class_holiness(mon) == MH_DEMONIC);
// If we have a non-demon, Xom got it someplace else, so use
@@ -595,7 +595,7 @@ static bool xom_is_good(int sever)
goto try_again;
monsters *mon =
- choose_random_nearby_monster(0, choose_mutatable_monster);
+ choose_random_nearby_monster(0, _choose_mutatable_monster);
if (mon)
{
@@ -647,7 +647,7 @@ static bool xom_is_good(int sever)
}
else if (random2(sever) <= 10)
{
- monster_type mon = xom_random_demon(sever);
+ monster_type mon = _xom_random_demon(sever);
const bool is_demonic = (mons_class_holiness(mon) == MH_DEMONIC);
// If we have a non-demon, Xom got it someplace else, so use
@@ -670,7 +670,7 @@ static bool xom_is_good(int sever)
}
if (create_monster(
- mgen_data(xom_random_demon(sever, one_chance_in(8)),
+ mgen_data(_xom_random_demon(sever, one_chance_in(8)),
beha, 0,
you.pos(), hitting, 0, GOD_XOM)) == -1)
{
@@ -715,7 +715,7 @@ try_again:
return (done);
}
-static bool xom_is_bad(int sever)
+static bool _xom_is_bad(int sever)
{
bool done = false;
@@ -787,7 +787,7 @@ static bool xom_is_bad(int sever)
goto try_again;
monsters *mon =
- choose_random_nearby_monster(0, choose_mutatable_monster);
+ choose_random_nearby_monster(0, _choose_mutatable_monster);
if (mon)
{
@@ -847,7 +847,7 @@ static bool xom_is_bad(int sever)
{
if (create_monster(
mgen_data::hostile_at(
- xom_random_punishment_demon(sever),
+ _xom_random_punishment_demon(sever),
you.pos(), 4, 0, true, GOD_XOM)) != -1)
{
success = true;
@@ -918,13 +918,13 @@ void xom_acts(bool niceness, int sever)
if (niceness && !one_chance_in(5))
{
// Good stuff.
- while (!xom_is_good(sever))
+ while (!_xom_is_good(sever))
;
}
else
{
// Bad mojo.
- while (!xom_is_bad(sever))
+ while (!_xom_is_bad(sever))
;
}
@@ -943,7 +943,7 @@ void xom_acts(bool niceness, int sever)
you.piety = MAX_PIETY - you.piety;
}
-static void xom_check_less_runes(int runes_gones)
+static void _xom_check_less_runes(int runes_gone)
{
if (player_in_branch(BRANCH_HALL_OF_ZOT)
|| !(branches[BRANCH_HALL_OF_ZOT].branch_flags & BFLAG_HAS_ORB))
@@ -955,7 +955,7 @@ static void xom_check_less_runes(int runes_gones)
+ you.attribute[ATTR_DEMONIC_RUNES]
+ you.attribute[ATTR_ABYSSAL_RUNES]
- you.attribute[ATTR_RUNES_IN_ZOT];
- int was_avail = runes_avail + runes_gones;
+ int was_avail = runes_avail + runes_gone;
// No longer enough available runes to get into Zot.
if (was_avail >= NUMBER_OF_RUNES_NEEDED
@@ -976,7 +976,7 @@ void xom_check_lost_item(const item_def& item)
// If you'd dropped it, check if that means you'd dropped your
// third rune, and now you don't have enough to get into Zot.
if (item.flags & ISFLAG_BEEN_IN_INV)
- xom_check_less_runes(item.quantity);
+ _xom_check_less_runes(item.quantity);
if (is_unique_rune(item))
xom_is_stimulated(255, "Xom snickers loudly.", true);
@@ -1018,7 +1018,7 @@ void xom_check_destroyed_item(const item_def& item, int cause)
xom_is_stimulated(128, "Xom snickers.", true);
else if (is_rune(item))
{
- xom_check_less_runes(item.quantity);
+ _xom_check_less_runes(item.quantity);
if (is_unique_rune(item) || item.plus == RUNE_ABYSSAL)
amusement = 255;