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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-10 20:20:54 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-10 21:38:22 -0600
commit2a5c544ae8650b4a2e5aed57a487cbdf1731d487 (patch)
tree4a27ac2195a982f4fa01d3dc950d2ef22b4668bd /crawl-ref/source/xom.cc
parent551055afaa86b1b141c89ecd9948a865fa779e6f (diff)
downloadcrawl-ref-2a5c544ae8650b4a2e5aed57a487cbdf1731d487.tar.gz
crawl-ref-2a5c544ae8650b4a2e5aed57a487cbdf1731d487.zip
New monster spell: Drain Magic.
It's an antimagic enchantment, borrowing the code from melee antimagic (which now internally refers to the new beam type). I have a vague notion that this might remove antimagic effects from the caster at some point, but that's for later.
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index 499abfa106..16b624a2c7 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -2216,7 +2216,7 @@ static int _xom_enchant_monster(bool helpful, bool debug = false)
ench = RANDOM_ELEMENT(enchantments);
}
- enchant_monster_with_flavour(mon, 0, ench);
+ enchant_actor_with_flavour(mon, 0, ench);
// Take a note.
static char ench_buf[80];