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authorgammafunk <gammafunk@gmail.com>2014-03-17 20:10:33 -0500
committergammafunk <gammafunk@gmail.com>2014-03-18 00:16:40 -0500
commita18227ede66e02d668551662e35476ed00ef7e13 (patch)
tree7f6fca6ea4bf53148232bacfc35698eef069b604 /crawl-ref/source/xom.cc
parentfbd6e7ded89bf1ad2ebe2393fe0c11dd2e298bd0 (diff)
downloadcrawl-ref-a18227ede66e02d668551662e35476ed00ef7e13.tar.gz
crawl-ref-a18227ede66e02d668551662e35476ed00ef7e13.zip
Clean up the player hp change and calculation functions
Move calc_hp() to player.cc, and fix all but a couple instances where you.hp is changed directly to use set_hp() instead. We'll eventually just move these functions to inline methods for the player class, but this reorganization will do for now.
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index 3c0f422c49..3d9c00add9 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -1859,7 +1859,7 @@ static int _xom_throw_divine_lightning(bool debug = false)
if (you.escaped_death_cause == KILLED_BY_WILD_MAGIC
&& you.escaped_death_aux == "Xom's lightning strike")
{
- you.hp = 1;
+ set_hp(1);
you.reset_escaped_death();
}
@@ -3647,7 +3647,7 @@ static void _handle_accidental_death(const int orig_hp,
}
if (pre_mut_hp <= 0)
- you.hp = min(orig_hp, you.hp_max);
+ set_hp(min(orig_hp, you.hp_max));
for (int i = 0; i < 3; ++i)
{
@@ -3998,7 +3998,7 @@ bool xom_saves_your_life(const int dam, const int death_source,
// Give back some hp.
if (you.hp < 1)
- you.hp = 1 + random2(you.hp_max/4);
+ set_hp(1 + random2(you.hp_max/4));
// Make sure all stats are at least 1.
// XXX: This could lead to permanent stat gains.