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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-16 23:03:03 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-23 22:53:32 -0700
commitbc4cca05f1829bd4bb812008c01682b204ee4975 (patch)
tree51c83a2c6429ab4b2de55d416ea2ab293f16f8c4 /crawl-ref/source/xom.cc
parentb26780ba51a322670314796f630ee78383294f54 (diff)
downloadcrawl-ref-bc4cca05f1829bd4bb812008c01682b204ee4975.tar.gz
crawl-ref-bc4cca05f1829bd4bb812008c01682b204ee4975.zip
Put heavily drained players out of their misery
Draining is now limited, based on your level. If you get drained further when you're already very heavily drained, you take very sizeable amounts of damage. Hopefully this will kill you. The death messaging seems to work, but it's not ideal. Possibly someone can adjust that.
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index c03a21dfdb..7377b87788 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -3192,7 +3192,7 @@ static int _xom_draining_torment_effect(int sever, bool debug = false)
return XOM_BAD_DRAINING;
god_speaks(GOD_XOM, speech.c_str());
- drain_exp(true, 100);
+ drain_player(100, -GOD_XOM, aux.c_str(), true);
take_note(Note(NOTE_XOM_EFFECT, you.piety, -1, "draining"), true);
return XOM_BAD_DRAINING;