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authorChris Campbell <chriscampbell89@gmail.com>2014-07-25 06:28:43 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-25 21:30:33 +0100
commitde178d7cde5e9e62b68406bd3685819d0aed721f (patch)
tree503ddeb3d264a4122aaf553a836c91afc6f51047 /crawl-ref/source/xom.cc
parentd54d80d0058b7467c579a32e31c67a17ae467146 (diff)
downloadcrawl-ref-de178d7cde5e9e62b68406bd3685819d0aed721f.tar.gz
crawl-ref-de178d7cde5e9e62b68406bd3685819d0aed721f.zip
Revert "Put heavily drained players out of their misery"
Heavy draining already recovers quickly, such that it should be possible to recover even when killing low-XP monsters. If very heavy draining is still problematic, it might be better to scale down draining when already heavily drained, rather than making it behave in a different way entirely past a certain point. This reverts commit bc4cca05f1829bd4bb812008c01682b204ee4975 and commit 1c0d6e64a9a9.
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index 7377b87788..4dc8d8b9b7 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -3192,7 +3192,7 @@ static int _xom_draining_torment_effect(int sever, bool debug = false)
return XOM_BAD_DRAINING;
god_speaks(GOD_XOM, speech.c_str());
- drain_player(100, -GOD_XOM, aux.c_str(), true);
+ drain_player(100, true);
take_note(Note(NOTE_XOM_EFFECT, you.piety, -1, "draining"), true);
return XOM_BAD_DRAINING;