diff options
author | Adam Borowski <kilobyte@angband.pl> | 2013-07-17 00:02:38 +0200 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2013-07-17 01:29:11 +0200 |
commit | 0e7fb9496946f68602dbdddcf5182070038e0492 (patch) | |
tree | 0b5c75a434d22c1f24cc49d5d83d4888038e3c1b /crawl-ref/source/zap-data.h | |
parent | 86761251c611e1ce8a0e40fef0562a747915a14c (diff) | |
download | crawl-ref-0e7fb9496946f68602dbdddcf5182070038e0492.tar.gz crawl-ref-0e7fb9496946f68602dbdddcf5182070038e0492.zip |
Give the rod of striking SPELL_MELEE. It's clobberin' time!
Note: a +9 rod with 27 Evoc recharges 0.52 mana per 10 aut, ie,
0.312 per 6 aut (a club and thus rod's mindelay).
Should be roughly balanced all the way from D:1 (but not as a starting
weapon) to endgame, although its usefulness depends on the character.
The sweet spot is 14 M&F 27 Evoc 0 Earth, where it beats all regular
competition. For other builds, other top-end choices (dwhip, 2-handers,
enhancer staves) are a no-brainer, but having one niche where it shines
looks right.
Obviously, it's possible I'm on crack, so here are some numbers:
+9 dwhip {nothing} 21
+9 great mace {nothing} 23
+9 rod [charged] 32 (short fight)
+9 rod [empty] 8
-- sustained 15
staff of earth 34
staff of non-resisted 42
Diffstat (limited to 'crawl-ref/source/zap-data.h')
-rw-r--r-- | crawl-ref/source/zap-data.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/crawl-ref/source/zap-data.h b/crawl-ref/source/zap-data.h index c0bca93dd6..6933b26715 100644 --- a/crawl-ref/source/zap-data.h +++ b/crawl-ref/source/zap-data.h @@ -519,22 +519,6 @@ struct zap_info }, { - ZAP_STRIKING, - "concussive force", - 50, - new dicedef_calculator<1, 8, 1, 5>, - new tohit_calculator<8, 1, 10>, - BLACK, - false, - BEAM_MMISSILE, - NUM_DCHAR_TYPES, - true, - false, - false, - 4 // XXX: this is just a guess. -}, - -{ ZAP_STONE_ARROW, "stone arrow", 50, |