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authorAdam Borowski <kilobyte@angband.pl>2013-07-17 00:02:38 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-07-17 01:29:11 +0200
commit0e7fb9496946f68602dbdddcf5182070038e0492 (patch)
tree0b5c75a434d22c1f24cc49d5d83d4888038e3c1b /crawl-ref/source/zap-data.h
parent86761251c611e1ce8a0e40fef0562a747915a14c (diff)
downloadcrawl-ref-0e7fb9496946f68602dbdddcf5182070038e0492.tar.gz
crawl-ref-0e7fb9496946f68602dbdddcf5182070038e0492.zip
Give the rod of striking SPELL_MELEE. It's clobberin' time!
Note: a +9 rod with 27 Evoc recharges 0.52 mana per 10 aut, ie, 0.312 per 6 aut (a club and thus rod's mindelay). Should be roughly balanced all the way from D:1 (but not as a starting weapon) to endgame, although its usefulness depends on the character. The sweet spot is 14 M&F 27 Evoc 0 Earth, where it beats all regular competition. For other builds, other top-end choices (dwhip, 2-handers, enhancer staves) are a no-brainer, but having one niche where it shines looks right. Obviously, it's possible I'm on crack, so here are some numbers: +9 dwhip {nothing} 21 +9 great mace {nothing} 23 +9 rod [charged] 32 (short fight) +9 rod [empty] 8 -- sustained 15 staff of earth 34 staff of non-resisted 42
Diffstat (limited to 'crawl-ref/source/zap-data.h')
-rw-r--r--crawl-ref/source/zap-data.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/crawl-ref/source/zap-data.h b/crawl-ref/source/zap-data.h
index c0bca93dd6..6933b26715 100644
--- a/crawl-ref/source/zap-data.h
+++ b/crawl-ref/source/zap-data.h
@@ -519,22 +519,6 @@ struct zap_info
},
{
- ZAP_STRIKING,
- "concussive force",
- 50,
- new dicedef_calculator<1, 8, 1, 5>,
- new tohit_calculator<8, 1, 10>,
- BLACK,
- false,
- BEAM_MMISSILE,
- NUM_DCHAR_TYPES,
- true,
- false,
- false,
- 4 // XXX: this is just a guess.
-},
-
-{
ZAP_STONE_ARROW,
"stone arrow",
50,