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authorChris Campbell <chriscampbell89@gmail.com>2011-11-10 18:35:38 +0000
committerChris Campbell <chriscampbell89@gmail.com>2011-11-10 18:44:59 +0000
commit8e5f6d66520394e84b89ec830d8f357eea3fdca0 (patch)
treeba8906bed5abaaa9a89694539f72dfca372e571e /crawl-ref/source/zap-data.h
parente0fbb807b00bc6faf60e5aee734bb81723403c8c (diff)
downloadcrawl-ref-8e5f6d66520394e84b89ec830d8f357eea3fdca0.tar.gz
crawl-ref-8e5f6d66520394e84b89ec830d8f357eea3fdca0.zip
Adjust the power modifiers for a few hexes
Removed the boost to player paralysis (if necessary it could be reinstated as a part of the paralysis zap itself, maybe), and made Corona and Slow a little harder to resist.
Diffstat (limited to 'crawl-ref/source/zap-data.h')
-rw-r--r--crawl-ref/source/zap-data.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/zap-data.h b/crawl-ref/source/zap-data.h
index d60414b95b..87cd3719c8 100644
--- a/crawl-ref/source/zap-data.h
+++ b/crawl-ref/source/zap-data.h
@@ -43,7 +43,7 @@
"",
100,
NULL,
- NULL,
+ new tohit_calculator<0, 3, 2>,
BLACK,
true,
BEAM_SLOW,
@@ -781,7 +781,7 @@
"",
100,
NULL,
- NULL,
+ new tohit_calculator<0, 3, 2>,
BLUE,
true,
BEAM_CORONA,