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authorAdam Borowski <kilobyte@angband.pl>2013-02-13 18:19:02 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-02-13 18:19:02 +0100
commita7f467a29397dca00ce5ef95d5be74d2bfb0b896 (patch)
tree30f6de5aed8749beabe7eb4d55ff1179ee8ff227 /crawl-ref/source/zap-data.h
parent24951ff0ef931993c719ef12392555d9cb799cbb (diff)
parent361a747743af421333998d240722d75a5020f4e0 (diff)
downloadcrawl-ref-a7f467a29397dca00ce5ef95d5be74d2bfb0b896.tar.gz
crawl-ref-a7f467a29397dca00ce5ef95d5be74d2bfb0b896.zip
Merge branch 'bad_forms'
It's not 100% ready, but should be functional enough, and 0.12 coming soon, let's test it at least a bit. The numbers are probably totally out of whack, but that's what trunk players are for. At least the code should be sound. This does include the jelly form that I'm strongly inclined to remove, yet it's easy to axe without affecting save compat (as no player can be in that form currently). All the code can be found by grepping for TRAN_JELLY, except for one commit that's not bad to have (some refactoring of eating). Generally, the jelly suffers from being abusable for nutrition, would need some code for item [non-]use, and would make the player screwed as it can neither take/deal damage (tree), avoid it (wisp) or run away (wisp, pig, bat, porcupine).
Diffstat (limited to 'crawl-ref/source/zap-data.h')
-rw-r--r--crawl-ref/source/zap-data.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/zap-data.h b/crawl-ref/source/zap-data.h
index 514c0fc95e..eea0c09994 100644
--- a/crawl-ref/source/zap-data.h
+++ b/crawl-ref/source/zap-data.h
@@ -230,7 +230,7 @@ struct zap_info
false,
true,
false,
- 0
+ 4
},
{
@@ -282,7 +282,7 @@ struct zap_info
},
{
- ZAP_POLYMORPH_OTHER,
+ ZAP_POLYMORPH,
"",
100,
NULL,
@@ -1021,7 +1021,7 @@ struct zap_info
},
{
- ZAP_BREATHE_STICKY_FLAME, // same data as spell but has different effects on hit
+ ZAP_BREATHE_STICKY_FLAME,
"splash of liquid fire",
100,
new dicedef_calculator<2, 3, 1, 12>,