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authorwheals <shm.mark@gmail.com>2014-02-05 10:59:26 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-02-24 19:18:49 -0500
commitf3e302125626c792c5d2b9b52c5d2c714c1d860b (patch)
tree4e23d89276278cc66f383c2d6602898f33523c7c /crawl-ref/source/zap-data.h
parent322618eb9086440784044bef3101dcb63c6d1036 (diff)
downloadcrawl-ref-f3e302125626c792c5d2b9b52c5d2c714c1d860b.tar.gz
crawl-ref-f3e302125626c792c5d2b9b52c5d2c714c1d860b.zip
Revamp rod of destruction.
The rod of destruction {lightning bolt, fireball, iron shot} is pretty boring, especially compared to the number of rods with unique spells. The new rod of of destruction has only one (L5) spell, "Random Bolt," which zaps a random bolt from the list of venom, draining, fire, cold, quicksilver, lightning, or crystal. The rod will prompt for self-harm if it could bounce, even if the bolt that comes out won't bounce (e.g. fire on rock). This isn't optimal but there's no really other way to do it, as far as I can tell.
Diffstat (limited to 'crawl-ref/source/zap-data.h')
-rw-r--r--crawl-ref/source/zap-data.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/crawl-ref/source/zap-data.h b/crawl-ref/source/zap-data.h
index 4d81c55895..265fb59069 100644
--- a/crawl-ref/source/zap-data.h
+++ b/crawl-ref/source/zap-data.h
@@ -1143,3 +1143,19 @@ struct zap_info
false,
6
},
+
+{
+ ZAP_QUICKSILVER_BOLT,
+ "bolt of dispelling energy",
+ 200,
+ new calcdice_calculator<6, 15, 2, 3>,
+ new tohit_calculator<10, 1, 25>,
+ BLUE,
+ false,
+ BEAM_MMISSILE,
+ DCHAR_FIRED_ZAP,
+ true,
+ true,
+ false,
+ 6
+},