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author | DracoOmega <draco_omega@live.com> | 2014-03-22 01:08:37 -0230 |
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committer | DracoOmega <draco_omega@live.com> | 2014-03-22 01:41:39 -0230 |
commit | fa59a01f93d0554f6bff16913938e437f8952a43 (patch) | |
tree | df6fd485eaf830bc8cca47857cd8501cc839b50e /crawl-ref/source/zap-data.h | |
parent | 297819c9624760125d7a6668e28c86c926e3fac4 (diff) | |
download | crawl-ref-fa59a01f93d0554f6bff16913938e437f8952a43.tar.gz crawl-ref-fa59a01f93d0554f6bff16913938e437f8952a43.zip |
Reduce explosive bolt message spam just a little
The primary bolt of this effect isn't actually capable of doing
damage itself, but would still print 'X appears unharmed.' whenever
it hit something, which is both needless and a bit misleading.
It unfortunately will still print the monster's wounded state upon
impact, if they were previously wounded (even though this bolt cannot
injure them further). Perhaps attacks that inflict no damage should
simply not do this in general, rather than being special-cased here?
Diffstat (limited to 'crawl-ref/source/zap-data.h')
-rw-r--r-- | crawl-ref/source/zap-data.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/zap-data.h b/crawl-ref/source/zap-data.h index 2ee257153a..c0b8f95727 100644 --- a/crawl-ref/source/zap-data.h +++ b/crawl-ref/source/zap-data.h @@ -1122,7 +1122,7 @@ struct zap_info new tohit_calculator<17, 1, 25>, RED, false, - BEAM_FIRE, + BEAM_MISSILE, // To avoid printing needless messages for non-damaging hits DCHAR_FIRED_ZAP, true, true, |