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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-03-22 11:15:53 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-03-22 11:15:53 +0000 |
commit | fb3b2ccdc0fcd94e36f57d1fd1d108505ce5fcb7 (patch) | |
tree | a684699654f364114bd2d9827630eaf3947df3af /crawl-ref/source/zap-data.h | |
parent | b668a250871c84abf48b590b6e89288aac4c7892 (diff) | |
download | crawl-ref-fb3b2ccdc0fcd94e36f57d1fd1d108505ce5fcb7.tar.gz crawl-ref-fb3b2ccdc0fcd94e36f57d1fd1d108505ce5fcb7.zip |
Remove the unused HOLY_LIGHT beam/zap
Confusingly it's not used by silver star's SPELL_HOLY_LIGHT. In theory it
seems to be used by Zin's silver corona recite effect, but since nothing
resists or is vulnerable to it it actually does nothing. Silver corona
still just does sticky flame-levels of damage to all chaotic targets, as
it claims to in the comment. ZAP_HOLY_LIGHT apparently existed just to
make things even more confusing (if a player somehow managed to cast
SPELL_HOLY_LIGHT they would get a completely different effect to the
monster version!).
Diffstat (limited to 'crawl-ref/source/zap-data.h')
-rw-r--r-- | crawl-ref/source/zap-data.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/zap-data.h b/crawl-ref/source/zap-data.h index c0b8f95727..38e7d17569 100644 --- a/crawl-ref/source/zap-data.h +++ b/crawl-ref/source/zap-data.h @@ -970,6 +970,7 @@ struct zap_info 0 }, +#if TAG_MAJOR_VERSION == 34 { ZAP_HOLY_LIGHT, "beam of light", @@ -985,6 +986,7 @@ struct zap_info false, 6 }, +#endif { ZAP_BREATHE_STICKY_FLAME, |