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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-02-13 19:52:22 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2013-02-13 19:58:39 -0700 |
commit | cc6916eaca4b01a644bd4b482ad7e939aeb8f11a (patch) | |
tree | a2132ab661c350dfa376ab4c7d0ad7ca26200447 /crawl-ref/source/zotdef.cc | |
parent | 6ab16d996759788dd804de7f3180be8549bab1f4 (diff) | |
download | crawl-ref-cc6916eaca4b01a644bd4b482ad7e939aeb8f11a.tar.gz crawl-ref-cc6916eaca4b01a644bd4b482ad7e939aeb8f11a.zip |
Chop down wood golems.
This is the first step in removing a large number of overly similar
and not very interesting monsters.
Diffstat (limited to 'crawl-ref/source/zotdef.cc')
-rw-r--r-- | crawl-ref/source/zotdef.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/zotdef.cc b/crawl-ref/source/zotdef.cc index 338a66d032..1b04e88154 100644 --- a/crawl-ref/source/zotdef.cc +++ b/crawl-ref/source/zotdef.cc @@ -325,7 +325,7 @@ static void _ugly_wave(int power) static void _golem_wave(int power) { wave_name("GOLEM WAVE"); - monster_type golems[] = {MONS_CLAY_GOLEM, MONS_WOOD_GOLEM, MONS_STONE_GOLEM, + monster_type golems[] = {MONS_CLAY_GOLEM, MONS_STONE_GOLEM, MONS_IRON_GOLEM, MONS_CRYSTAL_GOLEM, MONS_TOENAIL_GOLEM, END}; monster_type boss[] = {MONS_ELECTRIC_GOLEM, END}; _zotdef_fill_from_list(golems, 6, power * 2 / 3); // reduced size |