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authorSteve Melenchuk <smelenchuk@gmail.com>2013-02-13 19:52:22 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2013-02-13 19:58:39 -0700
commitcc6916eaca4b01a644bd4b482ad7e939aeb8f11a (patch)
treea2132ab661c350dfa376ab4c7d0ad7ca26200447 /crawl-ref/source/zotdef.cc
parent6ab16d996759788dd804de7f3180be8549bab1f4 (diff)
downloadcrawl-ref-cc6916eaca4b01a644bd4b482ad7e939aeb8f11a.tar.gz
crawl-ref-cc6916eaca4b01a644bd4b482ad7e939aeb8f11a.zip
Chop down wood golems.
This is the first step in removing a large number of overly similar and not very interesting monsters.
Diffstat (limited to 'crawl-ref/source/zotdef.cc')
-rw-r--r--crawl-ref/source/zotdef.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/zotdef.cc b/crawl-ref/source/zotdef.cc
index 338a66d032..1b04e88154 100644
--- a/crawl-ref/source/zotdef.cc
+++ b/crawl-ref/source/zotdef.cc
@@ -325,7 +325,7 @@ static void _ugly_wave(int power)
static void _golem_wave(int power)
{
wave_name("GOLEM WAVE");
- monster_type golems[] = {MONS_CLAY_GOLEM, MONS_WOOD_GOLEM, MONS_STONE_GOLEM,
+ monster_type golems[] = {MONS_CLAY_GOLEM, MONS_STONE_GOLEM,
MONS_IRON_GOLEM, MONS_CRYSTAL_GOLEM, MONS_TOENAIL_GOLEM, END};
monster_type boss[] = {MONS_ELECTRIC_GOLEM, END};
_zotdef_fill_from_list(golems, 6, power * 2 / 3); // reduced size