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authorAdam Borowski <kilobyte@angband.pl>2013-03-21 02:11:46 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-03-21 02:46:41 +0100
commitd0ed0c66e54464ab94317682327a84aa4122fad0 (patch)
treeb4a602d2c5922bc078f07c48b2eee4483d7da9a4 /crawl-ref/source/zotdef.cc
parent630cb13277100dd2dfbdd6881b64086b5580405f (diff)
downloadcrawl-ref-d0ed0c66e54464ab94317682327a84aa4122fad0.tar.gz
crawl-ref-d0ed0c66e54464ab94317682327a84aa4122fad0.zip
Remove the small/large zombie distinction.
It leads to no end of problems, and its only purpose was showing 'z'/'Z' glyphs. Note: custom monster glyphs on the main screen are broken since af76f80.
Diffstat (limited to 'crawl-ref/source/zotdef.cc')
-rw-r--r--crawl-ref/source/zotdef.cc8
1 files changed, 2 insertions, 6 deletions
diff --git a/crawl-ref/source/zotdef.cc b/crawl-ref/source/zotdef.cc
index f077f642dc..944e6bdc2d 100644
--- a/crawl-ref/source/zotdef.cc
+++ b/crawl-ref/source/zotdef.cc
@@ -138,14 +138,10 @@ static int _mon_strength(monster_type mon_type)
// Fix for skeletons and zombies
switch (mon_type)
{
- case MONS_SKELETON_SMALL:
- case MONS_ZOMBIE_SMALL:
+ case MONS_SKELETON:
+ case MONS_ZOMBIE:
strength += 3;
break;
- case MONS_SKELETON_LARGE:
- case MONS_ZOMBIE_LARGE:
- strength += 4;
- break;
default:
break;
}