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authorMark Mackey <atomjack@users.sourceforge.net>2010-05-05 16:16:37 +0100
committerMark Mackey <atomjack@users.sourceforge.net>2010-05-05 16:16:37 +0100
commit62b35f59a1fd6eb1a73cc8e022b0b5b5ba1c9c2f (patch)
tree6d1f7b098db1febfa877af94385ff7aecaf18437 /crawl-ref/source/zotdef.h
parenteec87fceb474d9aaf7ea6d7b04188223030b62a2 (diff)
downloadcrawl-ref-62b35f59a1fd6eb1a73cc8e022b0b5b5ba1c9c2f.tar.gz
crawl-ref-62b35f59a1fd6eb1a73cc8e022b0b5b5ba1c9c2f.zip
Assorted fixes to put the zotdef behaviour under the control
of the game_is_zotdef() conditional. All done except for monster placement, which needs more radical hackery.
Diffstat (limited to 'crawl-ref/source/zotdef.h')
-rw-r--r--crawl-ref/source/zotdef.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/zotdef.h b/crawl-ref/source/zotdef.h
index a7de353d5b..6e38d40c34 100644
--- a/crawl-ref/source/zotdef.h
+++ b/crawl-ref/source/zotdef.h
@@ -6,6 +6,8 @@
int zotdef_spawn(bool boss);
void zotdef_set_wave();
rune_type get_rune(int runenumber);
+bool create_trap(trap_type spec_type);
+bool create_zotdef_ally(monster_type mtyp, const char *successmsg);
#endif // ZOTDEF_H