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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-04 13:29:55 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-04 13:29:55 +0000 |
commit | 703d0aea0efaac377a2270d1341b1cf533c9bd74 (patch) | |
tree | 83507f38781de8ca552625124603e99bce673296 /crawl-ref | |
parent | beb2b85fcf0ceec4d61a0b0878fc074c86d185ab (diff) | |
download | crawl-ref-703d0aea0efaac377a2270d1341b1cf533c9bd74.tar.gz crawl-ref-703d0aea0efaac377a2270d1341b1cf533c9bd74.zip |
Fixed Erik's labyrinth trails.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.1.5@557 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/files.cc | 5 | ||||
-rw-r--r-- | crawl-ref/source/view.cc | 11 |
2 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index f9c3332186..fc86cc2cc1 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -969,10 +969,7 @@ found_stair: // This should fix the "monster occuring under the player" bug? if (mgrd[you.x_pos][you.y_pos] != NON_MONSTER) monster_teleport(&menv[mgrd[you.x_pos][you.y_pos]], true); - /* - if (you.level_type == LEVEL_LABYRINTH || you.level_type == LEVEL_ABYSS) - grd[you.x_pos][you.y_pos] = DNGN_FLOOR; - */ + int following = 0; // actually "move" the followers if applicable diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index d222a7484e..136f8c1f5f 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -3486,10 +3486,13 @@ void viewwindow(bool draw_it, bool do_updates) unsigned short ch; get_symbol( object, &ch, &colour ); - set_envmap_glyph( gx, gy, ch, colour, object ); - set_terrain_seen( gx, gy ); - set_envmap_detected_mons(gx, gy, false); - set_envmap_detected_item(gx, gy, false); + if (map) + { + set_envmap_glyph( gx, gy, ch, colour, object ); + set_terrain_seen( gx, gy ); + set_envmap_detected_mons(gx, gy, false); + set_envmap_detected_item(gx, gy, false); + } // player overrides everything in cell buffy[bufcount] = you.symbol; |