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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-10 03:52:19 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-10 03:52:19 +0000 |
commit | 145e46fadae9d99f1a002450fdf4fd9356bfced4 (patch) | |
tree | 39d738f59c58ee2764c4fe81749e4d47b4df4af2 /crawl-ref | |
parent | 95a217139ca96e4b51cb6a9deed9807fe22fd0d9 (diff) | |
download | crawl-ref-145e46fadae9d99f1a002450fdf4fd9356bfced4.tar.gz crawl-ref-145e46fadae9d99f1a002450fdf4fd9356bfced4.zip |
Added some C lua functions to simplify pickup_butcher_tool.txt. Also,
pickup_butcher_tool.txt now takes claws mutation and whether or not
your god likes butchery into account.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5692 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/settings/pickup_butcher_tool.txt | 56 | ||||
-rw-r--r-- | crawl-ref/source/clua.cc | 31 |
2 files changed, 51 insertions, 36 deletions
diff --git a/crawl-ref/settings/pickup_butcher_tool.txt b/crawl-ref/settings/pickup_butcher_tool.txt index 3257d9967d..d6408811d1 100644 --- a/crawl-ref/settings/pickup_butcher_tool.txt +++ b/crawl-ref/settings/pickup_butcher_tool.txt @@ -1,47 +1,33 @@ # Pick up a butchering weapon if we don't already have one - < do -local function can_butcher(it) - if item.name(it):find("distort", 0, true) then +local function can_butcher(it, name) + if not item.can_cut_meat(it) then return false end - local skill = item.weap_skill(it) - -- have to handle polearms separately, since only some of them can butcher - if skill == "Polearms" or skill == "Staves" then - local butcherable_polearms = { - "scythe", "lajatang", "halberd", "bardiche", "glaive" - } - for _, weap in ipairs(butcherable_polearms) do - if item.name(it):find(weap, 0, true) then return true end - end + if item.cursed(it) then + return false + end + if name:find("distort", 0, true) then return false - else - return skill:find("Blades", 0, true) or skill == "Axes" end + return true end -function pickup_butcher(it) - if item.class(it, true) == "weapon" then - local need_blade = true - -- Trolls and Ghouls don't need weapons to butcher things, and Mummies - -- and Spriggans can't eat chunks. Ideally, we could detect a player - -- with the claws mutation here too, but that's not currently possible - if you.race() == "Troll" or - you.race() == "Ghoul" or - you.race() == "Mummy" or - you.race() == "Spriggan" then - need_blade = false - else - for _, inv_it in pairs(item.inventory()) do - if item.class(inv_it, true) == "weapon" and - can_butcher(inv_it) then - need_blade = false - end - end - end - return need_blade and not item.cursed(it) and can_butcher(it) - else +function pickup_butcher(it, name) + if you.has_claws() > 0 then + return false + end + if not you.can_consume_corpses() and not you.god_likes_butchery() then + return false + end + if not can_butcher(it, name) then return false end + for _, inv_it in pairs(item.inventory()) do + if can_butcher(inv_it, item.name(inv_it)) then + return false + end + end + return true end add_autopickup_func(pickup_butcher) end > diff --git a/crawl-ref/source/clua.cc b/crawl-ref/source/clua.cc index 87b4dd3028..41945a89f7 100644 --- a/crawl-ref/source/clua.cc +++ b/crawl-ref/source/clua.cc @@ -725,6 +725,10 @@ LUARET1(you_good_god, boolean, LUARET1(you_evil_god, boolean, lua_isstring(ls, 1) ? is_evil_god(str_to_god(lua_tostring(ls, 1))) : is_evil_god(you.religion)) +LUARET1(you_god_likes_butchery, boolean, + lua_isstring(ls, 1) ? + god_likes_butchery(str_to_god(lua_tostring(ls, 1))) : + god_likes_butchery(you.religion)) LUARET2(you_hp, number, you.hp, you.hp_max) LUARET2(you_mp, number, you.magic_points, you.max_magic_points) LUARET1(you_hunger, string, hunger_level()) @@ -761,7 +765,7 @@ LUARET1(you_see_grid, boolean, LUARET1(you_see_grid_no_trans, boolean, see_grid_no_trans(luaL_checkint(ls, 1), luaL_checkint(ls, 2))) LUARET1(you_can_smell, boolean, player_can_smell()) - +LUARET1(you_has_claws, number, you.has_claws(false)) void lua_push_floor_items(lua_State *ls); static int you_floor_items(lua_State *ls) @@ -799,6 +803,15 @@ static int l_you_abils(lua_State *ls) return (1); } +static int you_can_consume_corpses(lua_State *ls) +{ + lua_pushboolean(ls, + can_ingest(OBJ_FOOD, FOOD_CHUNK, true, false, false) + || can_ingest(OBJ_CORPSES, CORPSE_BODY, true, false, false) + ); + return (1); +} + static const struct luaL_reg you_lib[] = { { "turn_is_over", you_turn_is_over }, @@ -834,6 +847,9 @@ static const struct luaL_reg you_lib[] = { "flying", you_flying }, { "transform", you_transform }, + { "god_likes_butchery", you_god_likes_butchery }, + { "can_consume_corpses", you_can_consume_corpses }, + { "stop_activity", you_stop_activity }, { "floor_items", you_floor_items }, @@ -846,6 +862,7 @@ static const struct luaL_reg you_lib[] = { "see_grid", you_see_grid }, { "see_grid_no_trans", you_see_grid_no_trans }, { "can_smell", you_can_smell }, + { "has_claws", you_has_claws }, { NULL, NULL }, }; @@ -1454,6 +1471,17 @@ static int l_item_dropped(lua_State *ls) return (1); } +static int l_item_can_cut_meat(lua_State *ls) +{ + LUA_ITEM(item, 1); + if (!item || !is_valid_item(*item)) + return (0); + + lua_pushboolean(ls, can_cut_meat(*item)); + + return (1); +} + static int l_item_artefact(lua_State *ls) { LUA_ITEM(item, 1); @@ -1518,6 +1546,7 @@ static const struct luaL_reg item_lib[] = { "equip_type", l_item_equip_type }, { "weap_skill", l_item_weap_skill }, { "dropped", l_item_dropped }, + { "can_cut_meat", l_item_can_cut_meat }, { NULL, NULL }, }; |