diff options
-rw-r--r-- | crawl-ref/source/abl-show.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/decks.cc | 16 | ||||
-rw-r--r-- | crawl-ref/source/enum.h | 2 |
3 files changed, 15 insertions, 5 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index 65bdb47e6b..b9aa1d4075 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -303,7 +303,7 @@ static const ability_def Ability_List[] = { ABIL_NEMELEX_PEEK_DECK, "Deck Peek", 3, 0, 0, 1, ABFLAG_INSTANT }, { ABIL_NEMELEX_DRAW_CARD, "Draw Card", 2, 0, 0, 0, ABFLAG_NONE }, { ABIL_NEMELEX_TRIPLE_DRAW, "Triple Draw", 2, 0, 100, 2, ABFLAG_NONE }, - { ABIL_NEMELEX_STACK_DECK, "Stack Deck", 5, 0, 150, 6, ABFLAG_NONE }, + { ABIL_NEMELEX_STACK_DECK, "Stack Deck", 5, 0, 250, 10, ABFLAG_NONE }, // Beogh { ABIL_BEOGH_SMITING, "Smiting", diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc index 9d315804e0..9510b3c9ac 100644 --- a/crawl-ref/source/decks.cc +++ b/crawl-ref/source/decks.cc @@ -60,7 +60,8 @@ static card_type a_deck_of_emergency[] = { DEFVEC(deck_of_emergency); static card_type a_deck_of_destruction[] = { - CARD_VITRIOL, CARD_FLAME, CARD_FROST, CARD_VENOM, CARD_HAMMER + CARD_VITRIOL, CARD_FLAME, CARD_FROST, CARD_VENOM, CARD_HAMMER, + CARD_PAIN, CARD_TORMENT }; DEFVEC(deck_of_destruction); @@ -158,6 +159,8 @@ const char* card_name(card_type card) case CARD_FROST: return "Frost"; case CARD_VENOM: return "Venom"; case CARD_HAMMER: return "the Hammer"; + case CARD_PAIN: return "Pain"; + case CARD_TORMENT: return "Torment"; case CARD_SPADE: return "the Spade"; case CARD_BARGAIN: return "the Bargain"; case CARD_WRATH: return "Wrath"; @@ -770,6 +773,10 @@ static void damaging_card(card_type card, int power, deck_rarity_type rarity) ztype = venomzaps[power_level]; break; + case CARD_PAIN: + ztype = ZAP_AGONY; + break; + default: break; } @@ -1322,7 +1329,9 @@ void card_effect(card_type which_card, deck_rarity_type rarity) case CARD_SUMMON_WEAPON: summon_dancing_weapon(power, rarity); break; case CARD_TROWEL: trowel_card(power, rarity); break; case CARD_SPADE: your_spells(SPELL_DIG, random2(power/4), false); break; - + case CARD_BANSHEE: mass_enchantment(ENCH_FEAR, power, MHITYOU); break; + case CARD_TORMENT: torment(TORMENT_CARDS, you.x_pos, you.y_pos); break; + case CARD_VENOM: if ( coinflip() ) your_spells(SPELL_OLGREBS_TOXIC_RADIANCE,random2(power/4), false); @@ -1331,6 +1340,7 @@ void card_effect(card_type which_card, deck_rarity_type rarity) break; case CARD_VITRIOL: case CARD_FLAME: case CARD_FROST: case CARD_HAMMER: + case CARD_PAIN: damaging_card(which_card, power, rarity); break; @@ -1343,8 +1353,6 @@ void card_effect(card_type which_card, deck_rarity_type rarity) mpr("The map is blank."); break; - case CARD_BANSHEE: mass_enchantment(ENCH_FEAR, power, MHITYOU); break; - case CARD_WILD_MAGIC: // yes, high power is bad here miscast_effect( SPTYP_RANDOM, random2(power/15) + 5, diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 2a72d1ba2b..bad80a03c9 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -371,6 +371,8 @@ enum card_type CARD_FROST, // cold damage CARD_VENOM, // poison damage CARD_HAMMER, // pure damage + CARD_PAIN, // single target, like spell of agony + CARD_TORMENT, // Symbol of Torment CARD_ELIXIR, // healing CARD_BATTLELUST, // melee boosts |