diff options
-rw-r--r-- | crawl-ref/source/dat/float.des | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des index 8c2a13586c..7eefc88da9 100644 --- a/crawl-ref/source/dat/float.des +++ b/crawl-ref/source/dat/float.des @@ -33,20 +33,6 @@ x ENDMAP ############################################################################## -# Dummy probability balancer vault for non-dungeon branches. -# -NAME: dummy_balancer_other -DEPTH: 1-, !D -# Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps -# by depth. -TAGS: dummy -ORIENT: float -CHANCE: 60 -MAP -x -ENDMAP - -############################################################################## # Cavepeople # NAME: erik_1 @@ -357,19 +343,27 @@ ENDMAP # Oklob shooting range # # Disallowing this vault on branch starts, as brown stairs can't help there. -# Chance for a plant to turn oklob based on dungeon level. +# Chance for a plant to turn oklob based on dungeon level. Elf:7 is hard, but +# considered okay (seeing as how long it is delayed in most cases anyway). # NAME: oklob_3 DEPTH: D:21-27, Lair:2-10, Elf:2-7 CHANCE: 1 ORIENT: float SHUFFLE: ab" / AB' -SUBST: a=[, b=(, A=., B=., "=., ':>', '=>. -SUBST: x : y:1 x:5 .:30 +SUBST: a=[, b=(, A=., B=., '=., "=> +# +SUBST: x : y:1 x:5 .:34 SUBST: x = x:2 . SHUFFLE: xcv SUBST: y = x -MONS: oklob plant / w:3 plant +# Rarely (2.5% chance) the whole vault is enclosed. This is the hardest case, +# and the walls are always diggable then. +# +: wt = 240 / (you.absdepth() - 4) - 10 +: mons("oklob plant / w:" .. wt .. " plant") +# Expecting 1 oklob at depth 10, 2 oklobs at depths 16, 3 oklobs at depth 22. +# MAP xxxxxxxxxxxxxxx xxxx...1...xxxx |