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-rw-r--r--crawl-ref/INSTALL17
1 files changed, 5 insertions, 12 deletions
diff --git a/crawl-ref/INSTALL b/crawl-ref/INSTALL
index 9215f59d08..8b80c8b49d 100644
--- a/crawl-ref/INSTALL
+++ b/crawl-ref/INSTALL
@@ -50,15 +50,8 @@ Stone Soup 0.3 includes Lua 5.1.2 in its source tree. Crawl uses Lua
for dungeon generation. In addition, Crawl has a (rudimentary) Lua
interface for users to run scripts which can do things such as
conditionalise parts of the .crawlrc/init.txt. Such user Lua scripts
-are enabled by default on DOS and Windows, but can be turned off by
-editing your makefile and removing -DCLUA_BINDINGS from the compiler
-flags.
-
-User scripts are not enabled by default on Unix since the stock
-makefile installs Crawl setgid, and the Lua scripting interface has
-not been audited for setgid security. See the full section on Lua for
-more details. For non-privileged installs, you can enable Lua user
-scripts as described in the build instructions.
+are enabled by default, but can be turned off by removing
+-DCLUA_BINDINGS from your makefile.
Unicode support needs libncursesw and its header files; these are
usually available in your operating system's package-management
@@ -350,6 +343,6 @@ not UTF-8, you can force it to UTF-8 on most systems by doing "export
LC_ALL=en_US.UTF-8" or the equivalent, depending on your language
locale and what shell you're using.
-If you're playing Crawl on a remote machine, the character encoding
-needs to be UTF-8 on the server, *and* your local terminal (where
-you're running telnet/ssh) needs to be able to decode UTF-8. \ No newline at end of file
+If you're playing Crawl on a remote machine, the remote Crawl should
+be built with Unicode support, *and* your local terminal (where you're
+running telnet/ssh) needs to be able to decode UTF-8. \ No newline at end of file