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-rw-r--r--crawl-ref/source/view.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 7902389c47..0cbc1dbef4 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -6204,7 +6204,7 @@ void monster_los::check_los_beam(int dx, int dy)
// that shooting a ray into that direction could bring us, esp.
// as earlier grids in the ray will already have been handled, and
// out of bounds grids are simply skipped in any LoS check.
- if (!map_bounds(tx, ty));
+ if (!map_bounds(tx, ty))
continue;
// Already calculated a beam to (tx, ty), don't do so again.