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-rw-r--r--crawl-ref/source/mapcell.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/mapcell.h b/crawl-ref/source/mapcell.h
index 45ef60f62e..336735a911 100644
--- a/crawl-ref/source/mapcell.h
+++ b/crawl-ref/source/mapcell.h
@@ -3,6 +3,13 @@
#include "show.h"
+/*
+ * A map_cell stores what the player knows about a cell.
+ * These go in env.map.
+ *
+ * TODO: Remove property -- that should go in env.grid.
+ */
+
struct map_cell
{
show_type object; // The object: monster, item, feature, or cloud.