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-rw-r--r--crawl-ref/source/decks.cc2
-rw-r--r--crawl-ref/source/player.cc2
2 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index b57989a745..5b26c0d37e 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -1740,7 +1740,7 @@ static void _battle_lust_card(int power, deck_rarity_type rarity)
}
else if (power_level == 1)
{
- you.duration[DUR_BUILDING_RAGE] = 1;
+ you.duration[DUR_BUILDING_RAGE] = 1 * BASELINE_DELAY;
mpr("You feel your rage building.");
}
else if (power_level == 0)
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 1ea762be1a..22e4717f91 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -7016,6 +7016,7 @@ void player::hibernate(int)
// Do this *after* redrawing the view, or viewwindow() will no-op.
duration[DUR_SLEEP] = 3 + random2avg(5, 2);
+ duration[DUR_SLEEP] *= BASELINE_DELAY;
}
void player::put_to_sleep(int power)
@@ -7033,6 +7034,7 @@ void player::put_to_sleep(int power)
// As above, do this after redraw.
duration[DUR_SLEEP] = 5 + random2avg(power / 10, 5);
+ duration[DUR_SLEEP] *= BASELINE_DELAY;
}
void player::awake()