diff options
-rw-r--r-- | crawl-ref/source/fight.cc | 5 | ||||
-rw-r--r-- | crawl-ref/source/mapdef.h | 43 |
2 files changed, 4 insertions, 44 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index c8fe040218..0362cad36d 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -2503,7 +2503,10 @@ bool melee_attack::attack_shield_blocked(bool verbose) const int con_block = random2(attacker->shield_bypass_ability(to_hit) + defender->shield_block_penalty()); - const int pro_block = defender->shield_bonus(); + int pro_block = defender->shield_bonus(); + + if (attacker->invisible() && !defender->can_see_invisible()) + pro_block /= 3; if (pro_block >= con_block) { diff --git a/crawl-ref/source/mapdef.h b/crawl-ref/source/mapdef.h index 238df8957a..8a9762e3fa 100644 --- a/crawl-ref/source/mapdef.h +++ b/crawl-ref/source/mapdef.h @@ -375,49 +375,6 @@ private: const std::string &s, bool fixed)); }; -class monster_chance -{ -public: - int mclass; - int level; - int rarity; -}; - -class level_def -{ -public: - // The range of levels to which this def applies. - level_range range; - - // Can be empty, in which case the default colours are applied. - std::string floor_colour, rock_colour; - std::string tags; - - // The probability of requesting a random vault. - int p_vault; - - // The probability of requesting a random minivault. - int p_minivault; - - // If non-empty, any upstair will go straight to this level. - std::string upstair_targ, downstair_targ; - - std::vector<monster_chance> monsters; -}; - -class dungeon_def -{ -public: - std::string idstr; - int id; - std::string short_desc, full_desc; - - std::vector<level_def> level_specs; - -public: - const level_def &specs(int subdepth); -}; - std::string escape_string(std::string in, const std::string &toesc, const std::string &escapewith); |