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-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index e827e43533..1dbd0138fc 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -644,8 +644,8 @@ battle-axes and polearms. Each type of weapon does a different amount of damage, has a different chance of hitting its target, and takes a different amount of time to swing. There are several weapon skills (press 'm' to show a list of those that you are training) like Short -Blades, Long Blades, Axes, Unarmed Combat, etc. These skills affect -damage, accuracy, and speed. +Blades, Long Blades, Axes, etc. These skills affect damage, accuracy, +and speed. (The same goes for Unarmed Combat.) Weapons can be enchanted; when they are identified, they have values which tell you how much more effective they are than an unenchanted @@ -840,12 +840,12 @@ quarterstaves. Spell staves (called "rods" in the game) are a totally different kind of item. They hold spells which you can cast without having to memorise -them first, and consume less food. You must wield a rod like a weapon in -order to gain from its power. Rods can be invoked with the 'v' command -while you are wielding them. They have a pool of magical energy which -regenerates rather quickly when you are wielding it (drawing from your -own Magic), or at a much slower rate when it just sits in your -backpack. Unlike other staves, rods are unsuited for physical combat. +them first. You must wield a rod like a weapon in order to gain from its +power. Rods can be invoked with the 'v' command when wielded. They have +a pool of magical energy which regenerates rather quickly when you are +wielding it (drawing from your own Magic), or at a much slower rate when +it just sits in your backpack. Unlike other staves, rods are unsuited +for physical combat. +: Books -------- |