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diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt
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+++ b/crawl-ref/docs/034_changes.txt
@@ -1,89 +1,89 @@
-Information for players of versions 0.3.4 or earlier
-----------------------------------------------------
-
-There have been many changes to the interface in the new version. Among
-them:
-
-* Swapped some command keys around:
- G auto-travel (was Ctrl-G)
- z cast spell (was Z)
- Z zap wand (was z)
- o auto-explore (was Ctrl-O)
- Ctrl-O dungeon overview (was O)
- O open door (was o)
- C close door (was c)
- c chop up (was D, dissect)
- E show experience (was C)
- v evoke (was E)
- f, F fire/throw (was t)
- t tell/yell (was !)
- Ctrl-V Tiles settings (was Ctrl-Q)
- Ctrl-Q quit (was Q)
-
-* Added some new commands:
- ! annotate dungeon level
- (If your annotation contains '!' you'll be prompted whenever
- you attempt to enter the level.)
- ( cycle the quiver to the next appropriate item
- Q quiver an item for firing
- ` repeat previous command
- 0 repeat next command # of times
- Ctrl-D define macros (synonym to '~')
- Ctrl-G verbose list of monsters in sight
- Ctrl-T change your allies' pickup behaviour
- (only available to some characters)
-
-
- There is a file called "key_changes.pdf" in the /docs directory that
- lists all of these command changes on a printable reference sheet.
-
-* Removed the 'v' command (view item in inventory). Its functionality is
- provided by pressing 'i' (showing the inventory) and the letter for the
- item, at the same number of key presses.
-
-* The chop up (formerly dissect) interface is modified: there is no
- prompt anymore for single corpses. In case of several corpses on the
- square, you may use 'c' as a synonym for yes, and 'a' will answer yes
- to this and all further corpses. In particular, all corpses in a square
- can be sacrificed with 'pca'.
-
-* When targeting, the functions of '!' and '.' have been swapped. Thus
- firing with '.' will now stop at the target, whereas '!' will shoot
- further if the target was missed. Enter etc. still behave as in 0.3.4.
- You can now target using the monster list; Cltr-L toggles this option.
- You can quiver an item, meaning that you will preferably fire this
- ammunition (and keep doing so even if you run out of it temporarily).
- Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
- (choose an item for firing and quiver it) or also by using '(' which
- cycles appropriate ammunition. 'F' lets you select an item to be thrown
- without affecting the quiver.
-
-* The colours of many monsters have been changed. Most notably, there are
- no darkgrey monsters anymore. In case darkgrey is actually better
- visible than blue on your system, you can swap these colours using
- colour: darkblue = darkgrey
- in init.txt.
- Apart from that, more dangerous monsters are now generally displayed in
- lighter colours.
-
-We are content that all of these changes are genuine improvements. Should
-your brain be hardwired to the old settings, you can effectively enforce
-the 0.3.4 state by using the following options:
- include = 034_monster_glyphs.txt
- additional_macro_file = 034_command_keys.txt
- always_confirm_butcher = true
-
-Note that the header of init.txt contains these lines. (It contains some
-more options for using other old settings.) The options are commented out,
-so you just need to remove the # in front in order to activate them. You
-can choose to use only part of these options. In case you decide to use
-the old keyset, be aware that D is also a synonym for 'yes' in the
-butcher interface.
-
-If you choose to go with the new keyset or the new butcher interface and
-you intend to use your old macros, you'll need to look through your
-macro.txt file.
-
-There are a number of new options, some of them outsourced into various
-files in the /settings folder, so if you intend to use your old init file,
-you may still want to at least look through the new one.
+Information for players of versions 0.3.4 or earlier
+----------------------------------------------------
+
+There have been many changes to the interface in the new version. Among
+them:
+
+* Swapped some command keys around:
+ G auto-travel (was Ctrl-G)
+ z cast spell (was Z)
+ Z zap wand (was z)
+ o auto-explore (was Ctrl-O)
+ Ctrl-O dungeon overview (was O)
+ O open door (was o)
+ C close door (was c)
+ c chop up (was D, dissect)
+ E show experience (was C)
+ v evoke (was E)
+ f, F fire/throw (was t)
+ t tell/yell (was !)
+ Ctrl-V Tiles settings (was Ctrl-Q)
+ Ctrl-Q quit (was Q)
+
+* Added some new commands:
+ ! annotate dungeon level
+ (If your annotation contains '!' you'll be prompted whenever
+ you attempt to enter the level.)
+ ( cycle the quiver to the next appropriate item
+ Q quiver an item for firing
+ ` repeat previous command
+ 0 repeat next command # of times
+ Ctrl-D define macros (synonym to '~')
+ Ctrl-G verbose list of monsters in sight
+ Ctrl-T change your allies' pickup behaviour
+ (only available to some characters)
+
+
+ There is a file called "key_changes.pdf" in the /docs directory that
+ lists all of these command changes on a printable reference sheet.
+
+* Removed the 'v' command (view item in inventory). Its functionality is
+ provided by pressing 'i' (showing the inventory) and the letter for the
+ item, at the same number of key presses.
+
+* The chop up (formerly dissect) interface is modified: there is no
+ prompt anymore for single corpses. In case of several corpses on the
+ square, you may use 'c' as a synonym for yes, and 'a' will answer yes
+ to this and all further corpses. In particular, all corpses in a square
+ can be sacrificed with 'pca'.
+
+* When targeting, the functions of '!' and '.' have been swapped. Thus
+ firing with '.' will now stop at the target, whereas '!' will shoot
+ further if the target was missed. Enter etc. still behave as in 0.3.4.
+ You can now target using the monster list; Cltr-L toggles this option.
+ You can quiver an item, meaning that you will preferably fire this
+ ammunition (and keep doing so even if you run out of it temporarily).
+ Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
+ (choose an item for firing and quiver it) or also by using '(' which
+ cycles appropriate ammunition. 'F' lets you select an item to be thrown
+ without affecting the quiver.
+
+* The colours of many monsters have been changed. Most notably, there are
+ no darkgrey monsters anymore. In case darkgrey is actually better
+ visible than blue on your system, you can swap these colours using
+ colour: darkblue = darkgrey
+ in init.txt.
+ Apart from that, more dangerous monsters are now generally displayed in
+ lighter colours.
+
+We are content that all of these changes are genuine improvements. Should
+your brain be hardwired to the old settings, you can effectively enforce
+the 0.3.4 state by using the following options:
+ include = 034_monster_glyphs.txt
+ additional_macro_file = 034_command_keys.txt
+ always_confirm_butcher = true
+
+Note that the header of init.txt contains these lines. (It contains some
+more options for using other old settings.) The options are commented out,
+so you just need to remove the # in front in order to activate them. You
+can choose to use only part of these options. In case you decide to use
+the old keyset, be aware that D is also a synonym for 'yes' in the
+butcher interface.
+
+If you choose to go with the new keyset or the new butcher interface and
+you intend to use your old macros, you'll need to look through your
+macro.txt file.
+
+There are a number of new options, some of them outsourced into various
+files in the /settings folder, so if you intend to use your old init file,
+you may still want to at least look through the new one.