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Diffstat (limited to 'crawl-ref/docs/changelog.txt')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 0197381d2b..25f7a0268a 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -5,6 +5,7 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Improved performance for the Tiles version. * Fixed crashes related to giant spores. +* Fixed Summon Horrible Thing sometimes hanging or crashing. * Fixed monsters refusing to enter or attack into grids on the map edge. * Fixed minivaults not being placed. * Fixed inconvenient electrical eels in entry vaults. @@ -12,12 +13,17 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed erroneous "blocked line of fire" warnings. * Fixed missing items in Tiles inventory menus. * Fixed Xom's repel stairs effect moving shops. +* Fixed Xom gifts not being destroyed in deep water. * Fixed magic mapping not showing altars/gates in the Tiles version. * Fixed AltGr not being recognized in Windows Tiles version. * Fixed misbehaviour for temporary weapon brands and throwing. * Fixed Blade Hands not counting as slicing while wearing melded gloves. * Fixed certain incorporeal monsters flying instead of levitating. +* Staff of earth damage is reduced by AC. +* The elemental staves' melee effects cost 2 mp again. * Once entered, the gate to Zot remains open even without carrying runes. +* Add some fancy messaging when opening the gate to Zot. +* Prompt before moving when confused and next to lava or deep water. * Check some abilities' requirements before rolling the success check. * Consider armour properties in fatal stat loss check before transforming. * Really allow uniques to retain their spells when polymorphed. @@ -28,6 +34,7 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Prompt before allowing TSO/Lugonu to bless your weapon. * Vampiric Draining/Drain Life deal damage to summons again, but don't heal. * Wielding stones for Sandblast now guarantees a range of 2. +* Change Portal Projectile range to full LOS. * Turn autopickup back on if you gain see invisible, even temporarily. * Polymorph other always polymorphs shapeshifters whose form isn't magic immune. * Troll hide and armour count as light armour. |