diff options
Diffstat (limited to 'crawl-ref/docs/changelog.txt')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 25f7a0268a..4b2d69d455 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -12,15 +12,18 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed summoning decks giving permanent summons at low power. * Fixed erroneous "blocked line of fire" warnings. * Fixed missing items in Tiles inventory menus. +* Fixed 'C' closing one out of several adjacent doors without prompting. * Fixed Xom's repel stairs effect moving shops. * Fixed Xom gifts not being destroyed in deep water. -* Fixed magic mapping not showing altars/gates in the Tiles version. +* Fixed magic mapping bugs in the Tiles version. * Fixed AltGr not being recognized in Windows Tiles version. * Fixed misbehaviour for temporary weapon brands and throwing. * Fixed Blade Hands not counting as slicing while wearing melded gloves. +* Fixed berserking allies taking orders from 'ta'. +* Fixed random blinking sometimes placing the player in dangerous clouds. * Fixed certain incorporeal monsters flying instead of levitating. * Staff of earth damage is reduced by AC. -* The elemental staves' melee effects cost 2 mp again. +* Lowered damage output for elemental staves. * Once entered, the gate to Zot remains open even without carrying runes. * Add some fancy messaging when opening the gate to Zot. * Prompt before moving when confused and next to lava or deep water. @@ -35,11 +38,15 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Vampiric Draining/Drain Life deal damage to summons again, but don't heal. * Wielding stones for Sandblast now guarantees a range of 2. * Change Portal Projectile range to full LOS. +* Limit the number of items a monster may pick up to two per turn. +* Unknown mimics are no longer stabbable. * Turn autopickup back on if you gain see invisible, even temporarily. * Polymorph other always polymorphs shapeshifters whose form isn't magic immune. * Troll hide and armour count as light armour. * Let ghouls wear gloves again. * Wearing a visored helmet prevents biting attacks. +* Allow players to reroll already named random character combinations. +* Improved error messages when trying to load pre-0.5 save files or ghosts. * Some new vaults. * Tiles: Re-allow selection of player dolls ('-' command). * Add missing tiles options to the options guide (docs/, '?&' command). |