diff options
Diffstat (limited to 'crawl-ref/docs/changes.stone_soup')
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 5fc9fad78c..efc71148f8 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -2,19 +2,23 @@ Stone Soup 0.2 -------------- * Save and bones files formats changed, incompatible with 0.1.x. * Added a game tutorial. -* New entry levels. -* New special levels (Elf:7, Coc:7). +* More vaults and special level layouts. * New evasion model (from 4.1.2). +* Revamped dungeon overview and character information screens. * Targeting interface keymaps changed. +* 'v' examines monsters, items, etc., '?' gives help. * -macro option now specifies a directory, not the macro file. * Item colours changed. * Deeper dungeon levels can have multiple player ghosts. -* Rods of striking now also get magic reservoirs. +* Rods of striking also get magic reservoirs. * Removed unpoisoned needles and blowguns of venom. * Stash search also finds altars and portals. -* Some mutations cleanup. +* Mutation and species abilities cleanup. +* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray. +* Low-HD monsters are less likely to give piety when killed. * Fixed Pandemonium demons getting only magic dart. -* Character names can now includes spaces, dashes and periods. +* Character names can now include spaces, dashes and periods. On Unix, + character names can also end with a digit. * Adjusted beam to-hit calculation. * Weapons animated by Tukima's Dance are now considered thrown for autopickup purposes. @@ -30,7 +34,7 @@ Stone Soup 0.2 * The Hat of the Alchemist is now a real wizard hat, not a helmet. * Fixed identify not clearing empty inscription. * Fixed broken fear behaviour for monsters. -* Shop purchase now asks for confirmation. +* Shop purchase asks for confirmation. * Minor tweaks to some unrand artifacts. * Gourmand contaminated -> clean effect is also gradual now. * Searching is more effective. @@ -52,7 +56,7 @@ Stone Soup 0.2 * Travel is no longer interrupted by submerged monsters. * Travel is no longer interrupted by an invisible monster missing you. * Blinking/teleporting monsters can no longer land on the player's square. -* Fix Abyss banishment crash. +* Fixed Abyss banishment crash. * Monster resists were not taking randarts into account in some cases. * Better handling for travel_delay = -1. * Monsters using draining or hellfire are M_EVIL and take damage from cleansing @@ -70,9 +74,13 @@ Stone Soup 0.2 * Friendly monsters should not flee from the player. * Fixed detect creatures revealing monster identities in notes. * Fixed level-map crashes on large terms. -* no_dark_brand defaults to true. +* no_dark_brand defaults to true, since the option is otherwise too obscure to + find (and the problem it addresses is widespread on Unix terms). +* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw + cursors on black/darkgrey spaces. * Summon horrible things now produces temporary summons. * Monster abjuration is weaker. +* Deflect missiles is less effective. * Unseen horrors no longer resist electricity. * Greedy explore now tries to handle mimics like the items they imitate. * Dungeon builder guarantees that at least one downstair is reachable @@ -83,6 +91,8 @@ Stone Soup 0.2 * Added wizmode &~ to instant travel to any level to test special levels. * Messages can be coloured individually using pattern matches with the message_colour option. +* Monsters dying to friendlies' poison, or damaging clouds are now + correctly attributed as collateral kills. Stone Soup 0.1.7 (20061231) --------------------------- |