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-rw-r--r--crawl-ref/docs/changes.stone_soup26
1 files changed, 18 insertions, 8 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 5fc9fad78c..efc71148f8 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -2,19 +2,23 @@ Stone Soup 0.2
--------------
* Save and bones files formats changed, incompatible with 0.1.x.
* Added a game tutorial.
-* New entry levels.
-* New special levels (Elf:7, Coc:7).
+* More vaults and special level layouts.
* New evasion model (from 4.1.2).
+* Revamped dungeon overview and character information screens.
* Targeting interface keymaps changed.
+* 'v' examines monsters, items, etc., '?' gives help.
* -macro option now specifies a directory, not the macro file.
* Item colours changed.
* Deeper dungeon levels can have multiple player ghosts.
-* Rods of striking now also get magic reservoirs.
+* Rods of striking also get magic reservoirs.
* Removed unpoisoned needles and blowguns of venom.
* Stash search also finds altars and portals.
-* Some mutations cleanup.
+* Mutation and species abilities cleanup.
+* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray.
+* Low-HD monsters are less likely to give piety when killed.
* Fixed Pandemonium demons getting only magic dart.
-* Character names can now includes spaces, dashes and periods.
+* Character names can now include spaces, dashes and periods. On Unix,
+ character names can also end with a digit.
* Adjusted beam to-hit calculation.
* Weapons animated by Tukima's Dance are now considered thrown for autopickup
purposes.
@@ -30,7 +34,7 @@ Stone Soup 0.2
* The Hat of the Alchemist is now a real wizard hat, not a helmet.
* Fixed identify not clearing empty inscription.
* Fixed broken fear behaviour for monsters.
-* Shop purchase now asks for confirmation.
+* Shop purchase asks for confirmation.
* Minor tweaks to some unrand artifacts.
* Gourmand contaminated -> clean effect is also gradual now.
* Searching is more effective.
@@ -52,7 +56,7 @@ Stone Soup 0.2
* Travel is no longer interrupted by submerged monsters.
* Travel is no longer interrupted by an invisible monster missing you.
* Blinking/teleporting monsters can no longer land on the player's square.
-* Fix Abyss banishment crash.
+* Fixed Abyss banishment crash.
* Monster resists were not taking randarts into account in some cases.
* Better handling for travel_delay = -1.
* Monsters using draining or hellfire are M_EVIL and take damage from cleansing
@@ -70,9 +74,13 @@ Stone Soup 0.2
* Friendly monsters should not flee from the player.
* Fixed detect creatures revealing monster identities in notes.
* Fixed level-map crashes on large terms.
-* no_dark_brand defaults to true.
+* no_dark_brand defaults to true, since the option is otherwise too obscure to
+ find (and the problem it addresses is widespread on Unix terms).
+* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw
+ cursors on black/darkgrey spaces.
* Summon horrible things now produces temporary summons.
* Monster abjuration is weaker.
+* Deflect missiles is less effective.
* Unseen horrors no longer resist electricity.
* Greedy explore now tries to handle mimics like the items they imitate.
* Dungeon builder guarantees that at least one downstair is reachable
@@ -83,6 +91,8 @@ Stone Soup 0.2
* Added wizmode &~ to instant travel to any level to test special levels.
* Messages can be coloured individually using pattern matches with the
message_colour option.
+* Monsters dying to friendlies' poison, or damaging clouds are now
+ correctly attributed as collateral kills.
Stone Soup 0.1.7 (20061231)
---------------------------