diff options
Diffstat (limited to 'crawl-ref/docs/changes.stone_soup')
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 741cf88962..be49e92966 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -8,14 +8,16 @@ Breaks saves and bones compatibility. Interface --------- * Overhauled key settings of a number of commands. (See /docs/034_commands.txt.) +* Added monster list for monsters in LOS (for big consoles, ASCII only) * Overhauled (f)iring interface, abolish (t)hrowing, output quiver in status. * Allow selection of equipment slots from '%' overview screen. * Improved butchering interface. * Allow searching item/monster/spell descriptions ('?\' command). * Added Ctrl-D as a synonym for '~' (defining macros). * Added commands for repeating commands ('`' and '0'). +* Added command to annotate level ('!' command). * Stepping into lava/deep water/zot traps requires typing "yes". -* Ask for confirmation before stepping into dangerous traps. +* Ask for confirmation before stepping into dangerous clouds, or traps. * Allow autotravel through clouds your character is immune to. * (W)ear and (P)ut on menus allow removal of equipped items. * easy_butcher won't switch away from distortion weapons. @@ -54,8 +56,11 @@ Items * Disable random generation of weapons of orc slaying (allowed in randarts). * Allow random generation of throwing nets. * Make distortion only take effect on unwielding. +* Improved autotargeting for weapons of reaching. +* Fixed cap acquirement misbehaviour. * New scrolls: Holy Word, Fog. * Removed scrolls of forgetfulness. +* Added potions of blood and coagulated blood. * Scrolls of recharging and enchant armour now prompt for an item. * Potions of restore ability also cancel breath delay. * Staves and rods of the same type can now be recognized. @@ -76,6 +81,7 @@ Monsters * Draconian ghosts of xl >= 7 get the shadow dragon breath attack. * Angels and Daevas may appear randomly in the Abyss. * Holy monsters may turn neutral if the player follows a good god. +* Unknown mimics are now consistently treated like items. * Beefed up demon lords. * Began changing monster resists to have several levels, like the player's. * Removed electricity resistance from several monsters. @@ -99,12 +105,16 @@ Monsters Levels ------ +* Added transparent wall types. +* Guarantee Slime Pits rune. +* Slime Pits: Modify stone walls at royal jelly's death. +* Slime Pits are now on Lair:8-10. * Several new vaults. * Treat adjacent doors as one (large) gate, opening/closing together. * Removed amnesia traps. * Introduced shafts. * Added blood spattering. -* Slime Pits are now on Lair:8-10. +* Allow for fountains of blood in vault generation. Tiles ----- |