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-rw-r--r--crawl-ref/docs/changes.stone_soup21
1 files changed, 9 insertions, 12 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 7d21bc5de6..74078c946e 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -1,4 +1,4 @@
-Stone Soup 0.4.0 (2008????)
+Stone Soup 0.4.0 (200807??)
---------------------------
Disclaimer: These are merely the highlights, not an exhaustive list of changes.
@@ -6,8 +6,8 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes.
Breaks saves and bones compatibility.
-Highlights
-----------
+0.4 Highlights
+--------------
* Many interface improvements.
* Greatly improved Tiles.
* Allow all sensible species/class combinations.
@@ -44,16 +44,15 @@ Interface
* Added harmful effects (poison etc.) to chunk descriptions.
* Evaporate can now be cancelled during potion/direction choice.
* Portaled Projectile now allows choice of ammunition.
+* Stash tracker now tracks decay of corpses/chunks, eventually removing them.
* greedy_explore now defaults to true.
-* Stash tracker now tracks how decayed corpses and flesh chunks become,
- and removes them from the tracker once they rot away completely.
Gods
----
* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.
* Greatly improved Beogh and Nemelex, and made Xom more interesting.
* Vehumet isn't evil anymore, and all boosts apply without prayer.
-* Increase cost for Lugonu's self-banishment.
+* Switch costs of Lugonu's self-banishment and leaving the Abyss.
* Removed autoprayer and option to stop prayer.
* Removed item sacrifices for all gods except Nemelex, TSO, Zin.
* Upon failed sacrifice hint on accepted item types.
@@ -103,13 +102,13 @@ Monsters
--------
* New glyphs and colours for many monsters.
(See /settings/034_monster_glyphs.txt.)
+* Beefed up demon lords.
* Draconian ghosts of xl >= 7 get the shadow dragon breath attack.
* Ghosts get Dispel Undead, Freezing Cloud, etc.
* Mummy curses now only decay a random amount of a stack of potions.
+* Make Snorg go berserk.
* Angels and Daevas may appear randomly in the Abyss.
* Holy monsters may turn neutral if the player follows a good god.
-* Beefed up demon lords.
-* Make Snorg go berserk.
* Unknown mimics are now consistently treated like items.
* Changed monster resists to have several levels, like the player's.
* Removed electricity resistance from several monsters.
@@ -127,7 +126,7 @@ Monsters
* Monsters won't enter miasma if it harms them.
* Implemented Dispel Undead for monsters.
* Fix nagas/centaurs never being generating with bardings.
-* Monsters may use wands of disintegration and polymorph other (mutates).
+* Monsters may use wands of disintegration/polymorph other (mutate the player).
* Make paralysed monsters stabbable.
* Give a message for kills out of LOS.
* No experience for killing summoned monsters.
@@ -160,11 +159,9 @@ Tiles
* Adapted tutorial for tiles.
* Improved mouse-click inventory/dungeon interaction.
* Show travel exclusion in tile map and mini-map.
-* Fixed ghosts changing icons between saves.
* Fixed Detect creatures revealing exact monster type.
* Mimics posing as autopickable items now get marked as such.
* Clicking on items now respects warning inscriptions.
-* Added item brand for plants.
* General improvement.
Miscellaneous
@@ -183,8 +180,8 @@ Miscellaneous
* Overhaul of ghost structure.
* Overhauled and improved the documentation.
* Outsourced a lot of text into database files.
-* General code clean-up.
* Lots of additional bugs squashed.
+* General code clean-up.
Stone Soup 0.3.4 (20080129)