diff options
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index 49b85a87f3..7013763ed4 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -1921,14 +1921,15 @@ of spells which should see them through the first several levels. Wizards: -------- A Wizard is a magician who does not specialise in any area of magic. -Wizards start with a variety of magical skills and the magic dart spell -in memory. +Wizards start with a variety of magical skills and with either +Magic Dart or Summon Small Mammals in memory, depending on their +starting book. Conjurers: ---------- The Conjurer specialises in the violent and destructive magic of -conjuration spells. Like the Wizard, the Conjurer starts with the -magic dart spell. +conjuration spells. Like most Wizards, the Conjurer starts with the +Magic Dart spell. Enchanters: ----------- @@ -1937,7 +1938,7 @@ Although not as directly powerful as conjurations, high-level enchantments offer a wide range of very handy effects. The Enchanter begins with lightly enchanted weapons and armour, but no direct damage spell (since enchantments do not deal with direct attacks). Instead, -they begin with the "Corona" spell and some enchanted darts, which +they begin with the Corona spell and some enchanted darts, which should help them out until they can use the higher level enchantment spells. |