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-rw-r--r--crawl-ref/docs/crawl_manual.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 49b85a87f3..7013763ed4 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -1921,14 +1921,15 @@ of spells which should see them through the first several levels.
Wizards:
--------
A Wizard is a magician who does not specialise in any area of magic.
-Wizards start with a variety of magical skills and the magic dart spell
-in memory.
+Wizards start with a variety of magical skills and with either
+Magic Dart or Summon Small Mammals in memory, depending on their
+starting book.
Conjurers:
----------
The Conjurer specialises in the violent and destructive magic of
-conjuration spells. Like the Wizard, the Conjurer starts with the
-magic dart spell.
+conjuration spells. Like most Wizards, the Conjurer starts with the
+Magic Dart spell.
Enchanters:
-----------
@@ -1937,7 +1938,7 @@ Although not as directly powerful as conjurations, high-level
enchantments offer a wide range of very handy effects. The Enchanter
begins with lightly enchanted weapons and armour, but no direct damage
spell (since enchantments do not deal with direct attacks). Instead,
-they begin with the "Corona" spell and some enchanted darts, which
+they begin with the Corona spell and some enchanted darts, which
should help them out until they can use the higher level enchantment
spells.