diff options
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index 2d091afb04..e1d12733e6 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -1655,14 +1655,14 @@ patches of thick fur, and their mouths are full of ichor-dripping fangs. They can rip creatures apart with their claws, and regenerate very quickly from even the most terrible wounds. They learn very slowly -indeed -- even more slowly than High Elves -- and need a great amount -of food to survive. +indeed -- as slowly as High Elves -- and need a great amount of food to +survive. Minotaurs --------- The Minotaurs are yet another race of hybrids -- human bodies with bovine heads. They delve into the Dungeon because of their instinctive -love of twisting passageways. +love of twisting passageways. Minotaurs are extremely good at all forms of physical combat, but are awful at using any type of magic. They can wear all armour except for @@ -1784,7 +1784,7 @@ Mummies increase in levels, they become increasingly in touch with the powers of death, but cannot use some types of necromancy which only affect living creatures. The side effects of necromantic magic tend to be - relatively harmless to Mummies. However, their dessicated bodies are + relatively harmless to Mummies. However, their desiccated bodies are highly flammable. They also do not need to eat or drink, and in any case are incapable of doing so. |