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-rw-r--r--crawl-ref/docs/crawl_options.txt12
1 files changed, 11 insertions, 1 deletions
diff --git a/crawl-ref/docs/crawl_options.txt b/crawl-ref/docs/crawl_options.txt
index 505dbb0e49..0b7bb2bae8 100644
--- a/crawl-ref/docs/crawl_options.txt
+++ b/crawl-ref/docs/crawl_options.txt
@@ -20,7 +20,7 @@ The contents of this text are:
4-a Dropping and Picking up.
autopickup, default_autopickup, safe_autopickup, safe_zero_exp,
pickup_thrown, pickup_dropped, assign_item_slot, ban_pickup,
- drop_mode, drop_filter;
+ drop_mode, pickup_mode, drop_filter;
lua: ch_autopickup (advanced autopickup exceptions)
4-b Targeting.
target_zero_exp, target_wrap, target_oos, target_los_first,
@@ -279,6 +279,16 @@ drop_mode = (multi | single)
The order in which items get dropped is always from top to bottom in
the inventory listing.
+pickup_mode = (multi | single | auto:X)
+ Single is the classical behaviour (and default): when picking up
+ items, you are prompted for them one by one. Multi makes a menu
+ appear, where you can choose which items to pick up. Note that
+ no matter how many items you choose, picking up will always take
+ one turn.
+ If pickup_mode is auto:X, where X is some number (for example,
+ auto:5), then pickup will give a menu if there are at least X
+ items on your square, and will prompt one by one otherwise.
+
drop_filter = <regex>
When selecting items using the global (de)select keys (',' or '-') in
a multidrop listing, you can choose to apply a filter: only items