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-rw-r--r--crawl-ref/docs/develop/monster_speech.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/docs/develop/monster_speech.txt b/crawl-ref/docs/develop/monster_speech.txt
index 1e7499614b..402b36998c 100644
--- a/crawl-ref/docs/develop/monster_speech.txt
+++ b/crawl-ref/docs/develop/monster_speech.txt
@@ -258,7 +258,7 @@ following order:
1. The actual monster name.
Examples: "crystal golem", "default confused moth of wrath"
2. The monster genus.
- Examples: If "friendly ogre-mage" wasn't found, try "friendly ogre"
+ Examples: If "friendly ogre mage" wasn't found, try "friendly ogre"
instead. Same for "dragon" if "swamp drake" was
unsuccessful.
3. Then the monster glyph, with prefix "cap-" for capital letters.
@@ -478,7 +478,7 @@ The following variables are hardcoded:
@player_species@: Player base species, with Draconian rather than the
actual subtype.
@player_genus@ : Player genus, i.e. "Elf" rather than the exact type,
- or "Ogre" instead of "Ogre-Mage".
+ or "Orc" instead of "Hill Orc".
@player_genus_plural@ : pluralised genus form.
@player_god@ : Player's god name, or "you" if non-religious.
@Player_god@ : Player's god name, or "You" if non-religious.
@@ -506,7 +506,7 @@ handling. If the parser encounters such a variable, it will search the
database for the corresponding specific entry, i.e. "insult <genus>
adj1/adj2/noun" where <genus> is replaced with the actual genus name,
that is "draconian", "elf" or "dwarf" instead of the more specific
-species name, "ogre" for "ogre-mage", or the actual species name in all
+species name, "ogre" for "ogre mage", or the actual species name in all
other cases.
If this specific search doesn't yield any results, i.e., such an