summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/level_design.txt
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r--crawl-ref/docs/level_design.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
index f2d0aaac6b..1eb76136b8 100644
--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -21,6 +21,7 @@ the dat directory. If you are interested in adding some vaults, say, start
with the existing ones and modify them. Currently, the following .des files
are in use:
+ altar.des - minivaults containing altars
bazaar.des - entrances to bazaar portal vaults, and bazaars proper
crypt.des - Crypt:5, Tomb:1, Tomb:2, Tomb:3
elf.des - Elf:7
@@ -199,7 +200,7 @@ Features
~ - random trap suitable for the branch and depth the map is being used.
A - Vestibule gateway (opened by Horn).
- B - Altar. These are assigned specific types (eg of Zin etc) in dungeon.cc,
+ B - Altar. These are assigned specific types (e.g. of Zin etc) in dungeon.cc,
in order.
C - Random Altar.
@@ -216,8 +217,8 @@ Features
Note: Due to the level maker having seen incremental improvements over
the years, there are some inconsistencies. For examples, dangerous
statues (orange, silver, ice) are now genuine monsters. In particular,
-the 'H' and 'S' glyphs should be dispensed with (but many older vaults
-use them, of course) - especially as there's no glyph for ice statues.
+you might see many older vaults still using the deprecated 'H' and 'S'
+glyphs which should otherwise be dispensed with.
Also, the most of the other feature glyphs can be replaced with KFEAT:
lines. The same goes for some item glyphs ('R', 'Z') which
@@ -639,7 +640,7 @@ NSUBST: ? = 3:w / *:l
This is equivalent to SUBST: ? = w .:15 A for three ? and
SUBST: ? : =+CF for all the others.
- You use any number of NSUBST specifiers:
+ You can use any number of NSUBST specifiers:
? = wW / l / A / 1234
@@ -1115,7 +1116,7 @@ G. Hints for level makers
very very often, so even small chances of something stupid happening
(like creation of a really nasty monster) will kick in often enough.
-* Minivaults vs random vaults.
+* Minivaults vs. random vaults.
Minivaults are handled very differently from regular vaults and special
levels. They're placed *after* normal map generation, whereas normal
vaults are placed before generating the rest of the level. There's no