diff options
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index f2d0aaac6b..1eb76136b8 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -21,6 +21,7 @@ the dat directory. If you are interested in adding some vaults, say, start with the existing ones and modify them. Currently, the following .des files are in use: + altar.des - minivaults containing altars bazaar.des - entrances to bazaar portal vaults, and bazaars proper crypt.des - Crypt:5, Tomb:1, Tomb:2, Tomb:3 elf.des - Elf:7 @@ -199,7 +200,7 @@ Features ~ - random trap suitable for the branch and depth the map is being used. A - Vestibule gateway (opened by Horn). - B - Altar. These are assigned specific types (eg of Zin etc) in dungeon.cc, + B - Altar. These are assigned specific types (e.g. of Zin etc) in dungeon.cc, in order. C - Random Altar. @@ -216,8 +217,8 @@ Features Note: Due to the level maker having seen incremental improvements over the years, there are some inconsistencies. For examples, dangerous statues (orange, silver, ice) are now genuine monsters. In particular, -the 'H' and 'S' glyphs should be dispensed with (but many older vaults -use them, of course) - especially as there's no glyph for ice statues. +you might see many older vaults still using the deprecated 'H' and 'S' +glyphs which should otherwise be dispensed with. Also, the most of the other feature glyphs can be replaced with KFEAT: lines. The same goes for some item glyphs ('R', 'Z') which @@ -639,7 +640,7 @@ NSUBST: ? = 3:w / *:l This is equivalent to SUBST: ? = w .:15 A for three ? and SUBST: ? : =+CF for all the others. - You use any number of NSUBST specifiers: + You can use any number of NSUBST specifiers: ? = wW / l / A / 1234 @@ -1115,7 +1116,7 @@ G. Hints for level makers very very often, so even small chances of something stupid happening (like creation of a really nasty monster) will kick in often enough. -* Minivaults vs random vaults. +* Minivaults vs. random vaults. Minivaults are handled very differently from regular vaults and special levels. They're placed *after* normal map generation, whereas normal vaults are placed before generating the rest of the level. There's no |