summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/quickstart.txt
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/docs/quickstart.txt')
-rw-r--r--crawl-ref/docs/quickstart.txt60
1 files changed, 31 insertions, 29 deletions
diff --git a/crawl-ref/docs/quickstart.txt b/crawl-ref/docs/quickstart.txt
index b6f9ef9c3c..3daff9f308 100644
--- a/crawl-ref/docs/quickstart.txt
+++ b/crawl-ref/docs/quickstart.txt
@@ -3,11 +3,13 @@
So, you want to start playing Crawl straight away without bothering with the
manual? Read this, the guide to starting Crawl with a minimum of preparation.
-When you get some more time, you can read crawl_manual.txt in the /docs
-directory for more detailed information.
-I suggest printing it out and following its instructions while playing your
-first few games (you can also press '?' while playing for a list of commands).
+I suggest printing it out and following its instructions while playing your
+first few games (you can also press '?' twice while playing for a list of
+commands).
+
+When you get some more time, you can read crawl_manual.txt in the docs/
+directory for more detailed information.
INTRODUCTION TO CRAWL
@@ -46,7 +48,7 @@ Now you are in the game. The game screen has three parts:
Try walking around, using either the numeric keypad (try numlock off and on) or
the Rogue (hjklyubn) keys. To move in a given direction until you reach
-something interesting or see a hostile creature, press shift and the direction.
+something interesting or see a hostile creature, press Shift and the direction.
If you want to know what a certain character on the screen represents, you can
use the 'x' (examine) command to get a short description. You use the 'O', 'C'
@@ -64,7 +66,7 @@ command, which uses the whole screen.
ITEMS
After walking around for a while, you will no doubt come across some items
-laying around (you may come across some monsters as well; for help in dealing
+lying around (you may come across some monsters as well; for help in dealing
with them skip to the Monsters section). You can pick up items with the 'g'
(get) or ',' commands and drop them again with 'd' (drop), and the 'i'
(inventory) command shows you what you're carrying.
@@ -72,38 +74,37 @@ with them skip to the Monsters section). You can pick up items with the 'g'
There are several different types of items:
- Weapons, represented by the ) sign. Wield them with the 'w' (wield)
-command. Some weapons are cursed and cannot be un-wielded without the use of
-magic.
+ command. Some weapons are cursed and cannot be un-wielded without the use of
+ magic.
- Armour ([). Wear it, or take it off, with the 'W' (Wear) command. Heavier
- armours give more protection, but may hamper your ability to fight and to
- dodge attacks aimed at you. These can also be cursed.
+ armours give more protection, but may hamper your ability to fight and to
+ dodge attacks aimed at you. These can also be cursed.
- Ammunition (which has the ( sign). Throw it with 'f' (fire). Darts are
-meant to be thrown by hand; other missiles need an appropriate launcher to be
-wielded (eg arrows are much more effective when shot with a bow).
+ meant to be thrown by hand; other missiles need an appropriate launcher to
+ be wielded (e.g. arrows are much more effective when shot with a bow).
- Wands (/), Scrolls (?) and Potions (!) can be very valuable, but have
-limited uses (scrolls and potions can only be used once each, wands contain
-only a certain number of charges). Wands are 'Z'apped, scrolls are 'r'ead and
-potions are 'q'uaffed.
- Unfortunately, you won't at first know what a wand, scroll or potion does; it
-will only be described by its physical appearance. But once you have used, for
-example, a potion of healing, you will in future recognise all potions of
-healing.
+ limited uses (scrolls and potions can only be used once each, wands contain
+ only a certain number of charges). Wands are 'Z'apped, scrolls are 'r'ead
+ and potions are 'q'uaffed. Unfortunately, you won't at first know what a
+ wand, scroll or potion does; it will only be described by its physical
+ appearance. But once you have used, for example, a potion of healing, you
+ will in future recognise all potions of healing.
- Rings (=) and Amulets (") often contain powerful magic, but it can be
-difficult to work out exactly what one does. They are put on with 'P' (put on)
-and can be removed with the same command, or also with 'R'. They can, like
-weapons, be cursed.
+ difficult to work out exactly what one does. They are put on with 'P' (put
+ on) and can be removed with the same command, or also with 'R'. They can,
+ like weapons, be cursed.
- Food (%) is vital to your survival. Eat it with the 'e' (eat) command when
-hungry. Monsters' corpses, also %, can be eaten if chopped up (the 'c' ommand),
-but not all of them are healthful, and many species of player-character dislike
-eating raw flesh unless very hungry.
+ hungry. Monsters' corpses, also %, can be eaten if chopped up (the 'c'
+ command), but not all of them are healthful, and many species of player
+ character dislike eating raw flesh unless very hungry.
- Money ($) can be used to buy stuff in shops, and increases your score if
-you escape.
+ you escape.
There are a few other types of items, but you will discover these as you play.
@@ -131,7 +132,7 @@ To survive, you will need to develop a few basic tactics:
you can run around in circles to heal while the monster chases you.
- Remember to use projectiles before engaging monsters in close combat.
- Rest between encounters. The 's', '.', delete or keypad-5 commands make you
- rest for one turn, while pressing '5' or shift-and-keypad-5 make you rest
+ rest for one turn, while pressing '5' or Shift-and-keypad-5 make you rest
for a longer time (you will stop resting when fully healed).
- Learn when to run away from things you can't handle - this is important!
It is often wise to skip a dangerous level. But don't overdo this.
@@ -142,11 +143,12 @@ Before long, you'll probably end up dead.
Death in Crawl is permanent; you cannot just reload a saved game and start again
where you left off. The 'S' (save) command exists only to let you leave a game
-part-way through and come back to it later. Quitting ('Q') lets you commit
+part-way through and come back to it later. Quitting ('Ctrl-Q') lets you commit
suicide if you can't even be bothered to help your character escape alive.
Well, that's it for the quick-start guide. This should help you through your
first few games, but Crawl is extremely (some would say excessively) complex
and cannot be adequately described in so short a document. So when you feel
ready to start playing with magic, skills, and religions, browse the manual.
-Happy Crawling!
+
+Happy Crawling!