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-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 642e7f5564..4f3c3062a2 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -567,6 +567,14 @@ MONS: (list of monsters)
can be useful for customised vault monsters if an alternate tile
exists. In ASCII mode, this will do nothing.
+ You can set the monster's faction by specifying "att:" one of:
+ * att:hostile -- the default
+ * att:friendly -- tame, will follow you
+ * att:neutral -- hostile to both you and att:hostile monsters
+ * att:good_neutral -- won't actively follow anyone, can still hit
+ people (including you) when they randomly wander into them
+ * att:fellow_slime -- as att:friendly but won't follow you
+
Note that 8, 9, 0 also place monsters (see the table).
If you want to place a random monster suitable for the level