diff options
Diffstat (limited to 'crawl-ref/init.txt')
-rw-r--r-- | crawl-ref/init.txt | 100 |
1 files changed, 51 insertions, 49 deletions
diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt index f96c0e8dfb..0d1c9f5d67 100644 --- a/crawl-ref/init.txt +++ b/crawl-ref/init.txt @@ -28,6 +28,8 @@ # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. +# Options with several values, e.g stash_tracking = (all | explicit | dropped), +# usually have the first value as default. ##### 1- Starting Screen ############################################ # @@ -62,39 +64,34 @@ lua_file = lua/trapwalk.lua # ##### 4-a Picking up and Dropping ############### # -autopickup = $?!:"/% +# autopickup = $?!+"/% # default_autopickup = false -# safe_autopickup = true +# safe_autopickup = false +# autopickup_no_burden = true # safe_zero_exp = false -# pickup_thrown = true -# pickup_dropped = false +# pickup_thrown = false +# pickup_dropped = true # assign_item_slot = backward # -ban_pickup = degeneration,decay,confusion,potions? of slowing -ban_pickup = potions? of strong poison,potions? of poison -ban_pickup = inaccuracy -ban_pickup = scrolls? of paper,immolation,curse armor,curse weapon -ban_pickup = forgetfulness,uselessness,noise,torment +# ban_pickup = scrolls? of random uselessness # -drop_mode = multi -pickup_mode = auto:5 +# drop_mode = (multi | single) +# pickup_mode = (single | multi | auto:5) # drop_filter = skeleton, rotting, corpse ##### 4-b Targetting ############################ # # target_zero_exp = false -# target_wrap = false # target_oos = false # target_los_first = false -# confirm_self_target = true +# confirm_self_target = false # default_fizzlecheck = true ##### 4-c Passive Sightings ##################### # detected_monster_colour = lightred detected_item_colour = green -remembered_monster_colour = darkgrey -# colour_map = true +# colour_map = false # clean_map = true ##### 4-d Branding ############################## @@ -106,65 +103,68 @@ stab_brand = hi:blue ##### 4-e Level Map Functions ################### # -level_map_cursor_step = 10 -item_colour = true -# show_waypoints = false +# level_map_cursor_step = 7 +# item_colour = false ##### 4-f Travel and Exploration ################# # # travel_colour = false -travel_delay = 20 -travel_stair_cost = 500 +# travel_delay = 10 # travel_avoid_terrain = shallow water -travel_exclude_radius2 = 68 -# -# stop_travel = Something appears -# stop_travel = god:wrath finds you +# travel_exclude_radius2 = 68 # +# explore_greedy = yes # explore_stop = items,stairs,shops,altars + +# tc_reachable = blue +# tc_dangerous = cyan +# tc_excluded = lightmagenta +# tc_exclude_circle = red + +# The following options are not default. Uncommenting activates them. # +# stop_travel = Something appears +# stop_travel = god:wrath finds you # runrest_ignore_message = prayer ends -# # runrest_ignore_message = You feel.*sick # runrest_ignore_poison = 4:100 - # trapwalk_safe_hp = dart:15, needle:25, spear:50 ##### 4-g Stashes ############################### # -# stash_tracking = (explicit | dropped | all) +# stash_tracking = (all | explicit | dropped) # stash_filter = 14, 4:21 ##### 4-h Command Enhancements ################## # -# auto_list = true -# lowercase_invocations = true -# easy_open = true -# easy_butcher = true -# easy_armour = false +# auto_list = false +# lowercase_invocations = false +# easy_open = false +# easy_butcher = false +# easy_unequip = false # easy_confirm = (none | safe | all) -# easy_quit_item_lists = true +# easy_quit_item_prompts = false # easy_exit_menu = true # default_autoprayer = true -# sort_menus = true +# sort_menus = (auto:5 | true | false) ##### 4-i Messages and Display Enhancements ##### # -# show_uncursed = false -hp_warning = 25 +# hp_warning = 10 # terse_hand = false # delay_message_clear = true -# always_greet = true -# increasing_skill_progress = true +# always_greet = false +# increasing_skill_progress = false +# show_turns = false # -# menu_colour = lightred: cursed.*(worn|neck|hand|weapon)\) -# menu_colour = green:(worn|neck|hand|weapon)\) -# menu_colour = red: cursed +menu_colour = lightred: cursed.*(worn|neck|hand|weapon)\) +menu_colour = green:(worn|neck|hand|weapon)\) +menu_colour = red: cursed ##### 4-j Firing Commands ####################### # -fire_items_start = a -fire_order = launcher, dart, stone, dagger, spear, handaxe, club +# fire_items_start = a +# fire_order = launcher, dart, stone, dagger, spear, handaxe, club ##### 4-k Channels ############################## # @@ -187,17 +187,16 @@ fire_order = launcher, dart, stone, dagger, spear, handaxe, club # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes -dump_item_origin_price = 100 -dump_message_count = 4 +# dump_item_origin_price = 100 +# dump_message_count = 7 # dump_order = header,stats,misc,notes,inventory,skills # dump_order += spells,mutations,messages,screenshot,kills -# verbose_dump = true ##### 5-b Notes ################################# # # use_notes = false -note_items = rod,book,rune -ood_interesting = 8 +# note_items = rod,book,rune +# ood_interesting = 8 # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_skill_max = true @@ -211,7 +210,10 @@ ood_interesting = 8 # colour.yellow = brown # # use_ascii = ascii -wiz_mode = no +# wiz_mode = no +# +# See crawl_options.txt for the options +# char_set, cset_ascii, cset_ibm, cset_dec, cset_any, feature ##### 6-b DOS and Windows ####################### # |