diff options
Diffstat (limited to 'crawl-ref/init.txt')
-rw-r--r-- | crawl-ref/init.txt | 123 |
1 files changed, 62 insertions, 61 deletions
diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt index 7e3bcfc01f..d3058c3b07 100644 --- a/crawl-ref/init.txt +++ b/crawl-ref/init.txt @@ -14,15 +14,15 @@ # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # -# White space is stripped from the beginning and end of the line, as -# well as immediately before and after the '='. If the option allows -# multiple comma/semicolon-separated terms (such as -# autopickup_exceptions), all whitespace around the separator is also -# trimmed. All other whitespace is left intact. +# White space is stripped from the beginning and end of the line, as well +# as immediately before and after the '='. If the option allows multiple +# comma/semicolon-separated terms (such as autopickup_exceptions), all +# whitespace around the separator is also trimmed. All other whitespace +# is left intact. # # For descriptions concerning an option consult the file # crawl_options.txt -# in your docs directory. Also note that the ordering of the options +# in your crawl/doc directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have @@ -38,16 +38,16 @@ # weapon = (random | short sword | hand axe | spear | mace | trident) # chaos_knight = (Xom | Makhleb | random) # death_knight = (necromancy | Yredelemnul | random) -# priest = (Zin | Yredelemnul | Beogh | random) -# race = (Human |...| Merfolk | random) -# class = (Fighter |...| Wanderer | random) +# priest = (Zin | Yredelemnul | Beogh | random) +# race = (Human |...| Merfolk | random) +# class = (Fighter |...| Wanderer | random) # random_pick = true ##### 2- File System ############################################### # -# crawl_dir = <path> +# crawl_dir= <path> # morgue_dir = morgue -# save_dir = saves +# save_dir = saves # sound = <regex>:<path to sound file> ##### 3- Lua Files ################################################# @@ -66,14 +66,16 @@ lua_file = lua/pickup.lua ##### 4-a Picking up and Dropping ############### # # autopickup = $?!+"/% -# autopickup_exceptions = scrolls? of random uselessness -# autopickup_exceptions = <deck of cards -# # default_autopickup = false +# safe_autopickup = false # autopickup_no_burden = true +# safe_zero_exp = false # pickup_thrown = false # pickup_dropped = true -# assign_item_slot = (forward | backward) +# assign_item_slot = backward +# +# autopickup_exceptions = scrolls? of random uselessness +# autopickup_exceptions = <deck of cards # # drop_mode = (multi | single) # pickup_mode = (single | multi | auto:5) @@ -84,6 +86,7 @@ lua_file = lua/pickup.lua # target_zero_exp = true # target_oos = false # target_los_first = false +# confirm_self_target = false # default_target = false # target_unshifted_dirs = true @@ -96,13 +99,12 @@ lua_file = lua/pickup.lua ##### 4-d Branding ############################## # -friend_brand = hi:green -stab_brand = hi:blue -# may_stab_brand = hi:yellow -# heap_brand = reverse +friend_brand = hi:green +stab_brand = hi:blue +# may_stab_brand = hi:yellow # heap_brand = reverse # stair_item_brand = reverse -# trap_item_brand = none +# trap_item_brand = none ##### 4-e Level Map Functions ################### # @@ -113,14 +115,10 @@ stab_brand = hi:blue ##### 4-f Viewport Options ################### # view_max_width = 33 # view_max_height = 17 -# view_lock_x = false -# view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false -# scroll_margin_x = 2 -# scroll_margin_y = 2 -# scroll_margin = 2 +# scroll_margin = 4 ##### 4-g Travel and Exploration ################# # @@ -128,7 +126,7 @@ stab_brand = hi:blue # travel_avoid_terrain = shallow water # # explore_greedy = true -# explore_stop = items,stairs,shops,altars,gates +# explore_stop = items,stairs,shops,altars,gates # tc_reachable = blue # tc_dangerous = cyan @@ -138,8 +136,8 @@ stab_brand = hi:blue # The following options are not default. Uncommenting activates them. # -# travel_stop_message = Something appears -# travel_stop_message = god:wrath finds you +# stop_travel = Something appears +# stop_travel = god:wrath finds you # runrest_ignore_message = prayer ends # runrest_ignore_message = You feel.*sick # runrest_ignore_poison = 4:100 @@ -154,57 +152,58 @@ stab_brand = hi:blue ##### 4-i Command Enhancements ################## # -# auto_list = false -# easy_open = false +# auto_list = false +# lowercase_invocations = false +# easy_open = false +# easy_butcher = false # easy_unequip = false # easy_confirm = (none | safe | all) -# easy_butcher = false -# always_confirm_butcher = true # easy_quit_item_prompts = false -# easy_exit_menu = false +# easy_exit_menu = true # default_autoprayer = true # sort_menus = pickup: true : basename, qualname, curse, qty ##### 4-j Messages and Display Enhancements ##### # # hp_warning = 10 -# mp_warning = 0 +# mp_warning = 10 # hp_colour = lightgrey, 50:yellow, 25:red # mp_colour = lightgrey, 50:yellow, 25:red -# delay_message_clear = true +# terse_hand = false +# delay_message_clear = true +# always_greet = false +# increasing_skill_progress = false # show_inventory_weights = true # show_turns = true -# show_beam = true -# item_stack_summary_minimum = 5 +# show_beam = true +# item_stack_summary_minimum = 500 +# menu_colour_prefix_id = true +# menu_colour_prefix_class = true # Colouring for the inventory -menu_colour = inventory:lightred: cursed.*(worn|neck|hand|weapon)\) -menu_colour = inventory:green:(worn|neck|hand|weapon)\) -menu_colour = inventory:red: cursed -menu_colour = inventory:red: rotting +menu_colour = lightred: cursed.*(worn|neck|hand|weapon)\) +menu_colour = green:(worn|neck|hand|weapon)\) +menu_colour = red: cursed +menu_colour = red: rotting # Identified artefacts -menu_colour = inventory:white:( [-+] the) +menu_colour = white:( [-+] the) # These lines will colour ego items; they require that # menu_colour_prefix_id and menu_colour_prefix_class be set to true -# menu_colour_prefix_id = true -# menu_colour_prefix_class = true - -# menu_colour = inventory:green:(^identified armour .* pair of .* of ) -# menu_colour = inventory:lightgrey:(^identified armour .* pair of ) -# menu_colour = inventory:green:(^identified (weapon|armour) .* of ) +# menu_colour = green:(^identified armour .* pair of .* of ) +# menu_colour = lightgrey:(^identified armour .* pair of ) +# menu_colour = green:(^identified (weapon|armour) .* of ) # Colouring for the notes -menu_colour = notes:white:Reached XP level +menu_colour = white:Reached XP level # Message colours message_colour = lightcyan:LOW MAGIC WARNING -# These lines will suppress extra feedback messages from -# travel/shift-running. +# These lines will suppress extra feedback messages from travel/shift-running. # message_colour = mute:warning:comes into view # message_colour = mute:You start (searching|resting) @@ -241,12 +240,13 @@ message_colour = lightcyan:LOW MAGIC WARNING # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 7 -# dump_order = header,hiscore,stats,misc,notes,inventory, -# dump_order += turns_by_place,skills,spells,overview,mutations, -# dump_order += messages,screenshot,kills_by_place,kills +# dump_order = header,hiscore,stats,misc,notes,inventory,turns_by_place, +# dump_order += skills,spells,overview,mutations,messages,screenshot +# dump_order += kills_by_place,kills ##### 5-b Notes ################################# # +# use_notes = false # user_note_prefix=@@@ # note_items = rod,book,rune # note_monsters = orb of fire @@ -260,24 +260,25 @@ message_colour = lightcyan:LOW MAGIC WARNING # The following takes a note whenever the Abyss is left: # note_messages = You pass through the gate -##### 6- Miscellaneous ############################################# +##### 6- Miscellaneous ################################################# # ##### 6-a All OS ################################ # # macro_meta_entry = false # mouse_input = true -# wiz_mode = no -# char_set = ascii -# -# classic_item_colours = true # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # +# char_set = ascii +# wiz_mode = no +# +# classic_item_colours = true +# # See crawl_options.txt for the options -# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any, -# feature, mon_glyph +# char_set, cset_ascii, cset_ibm, cset_dec, cset_unicode, +# cset_any, feature, mon_glyph ##### 6-b DOS and Windows ####################### |