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-rw-r--r--crawl-ref/init.txt123
1 files changed, 62 insertions, 61 deletions
diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt
index 7e3bcfc01f..d3058c3b07 100644
--- a/crawl-ref/init.txt
+++ b/crawl-ref/init.txt
@@ -14,15 +14,15 @@
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
-# White space is stripped from the beginning and end of the line, as
-# well as immediately before and after the '='. If the option allows
-# multiple comma/semicolon-separated terms (such as
-# autopickup_exceptions), all whitespace around the separator is also
-# trimmed. All other whitespace is left intact.
+# White space is stripped from the beginning and end of the line, as well
+# as immediately before and after the '='. If the option allows multiple
+# comma/semicolon-separated terms (such as autopickup_exceptions), all
+# whitespace around the separator is also trimmed. All other whitespace
+# is left intact.
#
# For descriptions concerning an option consult the file
# crawl_options.txt
-# in your docs directory. Also note that the ordering of the options
+# in your crawl/doc directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
@@ -38,16 +38,16 @@
# weapon = (random | short sword | hand axe | spear | mace | trident)
# chaos_knight = (Xom | Makhleb | random)
# death_knight = (necromancy | Yredelemnul | random)
-# priest = (Zin | Yredelemnul | Beogh | random)
-# race = (Human |...| Merfolk | random)
-# class = (Fighter |...| Wanderer | random)
+# priest = (Zin | Yredelemnul | Beogh | random)
+# race = (Human |...| Merfolk | random)
+# class = (Fighter |...| Wanderer | random)
# random_pick = true
##### 2- File System ###############################################
#
-# crawl_dir = <path>
+# crawl_dir= <path>
# morgue_dir = morgue
-# save_dir = saves
+# save_dir = saves
# sound = <regex>:<path to sound file>
##### 3- Lua Files #################################################
@@ -66,14 +66,16 @@ lua_file = lua/pickup.lua
##### 4-a Picking up and Dropping ###############
#
# autopickup = $?!+"/%
-# autopickup_exceptions = scrolls? of random uselessness
-# autopickup_exceptions = <deck of cards
-#
# default_autopickup = false
+# safe_autopickup = false
# autopickup_no_burden = true
+# safe_zero_exp = false
# pickup_thrown = false
# pickup_dropped = true
-# assign_item_slot = (forward | backward)
+# assign_item_slot = backward
+#
+# autopickup_exceptions = scrolls? of random uselessness
+# autopickup_exceptions = <deck of cards
#
# drop_mode = (multi | single)
# pickup_mode = (single | multi | auto:5)
@@ -84,6 +86,7 @@ lua_file = lua/pickup.lua
# target_zero_exp = true
# target_oos = false
# target_los_first = false
+# confirm_self_target = false
# default_target = false
# target_unshifted_dirs = true
@@ -96,13 +99,12 @@ lua_file = lua/pickup.lua
##### 4-d Branding ##############################
#
-friend_brand = hi:green
-stab_brand = hi:blue
-# may_stab_brand = hi:yellow
-# heap_brand = reverse
+friend_brand = hi:green
+stab_brand = hi:blue
+# may_stab_brand = hi:yellow
# heap_brand = reverse
# stair_item_brand = reverse
-# trap_item_brand = none
+# trap_item_brand = none
##### 4-e Level Map Functions ###################
#
@@ -113,14 +115,10 @@ stab_brand = hi:blue
##### 4-f Viewport Options ###################
# view_max_width = 33
# view_max_height = 17
-# view_lock_x = false
-# view_lock_y = false
# view_lock = false
# center_on_scroll = true
# symmetric_scroll = false
-# scroll_margin_x = 2
-# scroll_margin_y = 2
-# scroll_margin = 2
+# scroll_margin = 4
##### 4-g Travel and Exploration #################
#
@@ -128,7 +126,7 @@ stab_brand = hi:blue
# travel_avoid_terrain = shallow water
#
# explore_greedy = true
-# explore_stop = items,stairs,shops,altars,gates
+# explore_stop = items,stairs,shops,altars,gates
# tc_reachable = blue
# tc_dangerous = cyan
@@ -138,8 +136,8 @@ stab_brand = hi:blue
# The following options are not default. Uncommenting activates them.
#
-# travel_stop_message = Something appears
-# travel_stop_message = god:wrath finds you
+# stop_travel = Something appears
+# stop_travel = god:wrath finds you
# runrest_ignore_message = prayer ends
# runrest_ignore_message = You feel.*sick
# runrest_ignore_poison = 4:100
@@ -154,57 +152,58 @@ stab_brand = hi:blue
##### 4-i Command Enhancements ##################
#
-# auto_list = false
-# easy_open = false
+# auto_list = false
+# lowercase_invocations = false
+# easy_open = false
+# easy_butcher = false
# easy_unequip = false
# easy_confirm = (none | safe | all)
-# easy_butcher = false
-# always_confirm_butcher = true
# easy_quit_item_prompts = false
-# easy_exit_menu = false
+# easy_exit_menu = true
# default_autoprayer = true
# sort_menus = pickup: true : basename, qualname, curse, qty
##### 4-j Messages and Display Enhancements #####
#
# hp_warning = 10
-# mp_warning = 0
+# mp_warning = 10
# hp_colour = lightgrey, 50:yellow, 25:red
# mp_colour = lightgrey, 50:yellow, 25:red
-# delay_message_clear = true
+# terse_hand = false
+# delay_message_clear = true
+# always_greet = false
+# increasing_skill_progress = false
# show_inventory_weights = true
# show_turns = true
-# show_beam = true
-# item_stack_summary_minimum = 5
+# show_beam = true
+# item_stack_summary_minimum = 500
+# menu_colour_prefix_id = true
+# menu_colour_prefix_class = true
# Colouring for the inventory
-menu_colour = inventory:lightred: cursed.*(worn|neck|hand|weapon)\)
-menu_colour = inventory:green:(worn|neck|hand|weapon)\)
-menu_colour = inventory:red: cursed
-menu_colour = inventory:red: rotting
+menu_colour = lightred: cursed.*(worn|neck|hand|weapon)\)
+menu_colour = green:(worn|neck|hand|weapon)\)
+menu_colour = red: cursed
+menu_colour = red: rotting
# Identified artefacts
-menu_colour = inventory:white:( [-+] the)
+menu_colour = white:( [-+] the)
# These lines will colour ego items; they require that
# menu_colour_prefix_id and menu_colour_prefix_class be set to true
-# menu_colour_prefix_id = true
-# menu_colour_prefix_class = true
-
-# menu_colour = inventory:green:(^identified armour .* pair of .* of )
-# menu_colour = inventory:lightgrey:(^identified armour .* pair of )
-# menu_colour = inventory:green:(^identified (weapon|armour) .* of )
+# menu_colour = green:(^identified armour .* pair of .* of )
+# menu_colour = lightgrey:(^identified armour .* pair of )
+# menu_colour = green:(^identified (weapon|armour) .* of )
# Colouring for the notes
-menu_colour = notes:white:Reached XP level
+menu_colour = white:Reached XP level
# Message colours
message_colour = lightcyan:LOW MAGIC WARNING
-# These lines will suppress extra feedback messages from
-# travel/shift-running.
+# These lines will suppress extra feedback messages from travel/shift-running.
# message_colour = mute:warning:comes into view
# message_colour = mute:You start (searching|resting)
@@ -241,12 +240,13 @@ message_colour = lightcyan:LOW MAGIC WARNING
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 7
-# dump_order = header,hiscore,stats,misc,notes,inventory,
-# dump_order += turns_by_place,skills,spells,overview,mutations,
-# dump_order += messages,screenshot,kills_by_place,kills
+# dump_order = header,hiscore,stats,misc,notes,inventory,turns_by_place,
+# dump_order += skills,spells,overview,mutations,messages,screenshot
+# dump_order += kills_by_place,kills
##### 5-b Notes #################################
#
+# use_notes = false
# user_note_prefix=@@@
# note_items = rod,book,rune
# note_monsters = orb of fire
@@ -260,24 +260,25 @@ message_colour = lightcyan:LOW MAGIC WARNING
# The following takes a note whenever the Abyss is left:
# note_messages = You pass through the gate
-##### 6- Miscellaneous #############################################
+##### 6- Miscellaneous #################################################
#
##### 6-a All OS ################################
#
# macro_meta_entry = false
# mouse_input = true
-# wiz_mode = no
-# char_set = ascii
-#
-# classic_item_colours = true
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow = brown
#
+# char_set = ascii
+# wiz_mode = no
+#
+# classic_item_colours = true
+#
# See crawl_options.txt for the options
-# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any,
-# feature, mon_glyph
+# char_set, cset_ascii, cset_ibm, cset_dec, cset_unicode,
+# cset_any, feature, mon_glyph
##### 6-b DOS and Windows #######################