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-rw-r--r--crawl-ref/init.txt40
1 files changed, 23 insertions, 17 deletions
diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt
index 66f39d8f8f..d3058c3b07 100644
--- a/crawl-ref/init.txt
+++ b/crawl-ref/init.txt
@@ -34,19 +34,19 @@
##### 1- Starting Screen ############################################
#
# name = Delilah
-# remember_name = true
+# remember_name = false
# weapon = (random | short sword | hand axe | spear | mace | trident)
# chaos_knight = (Xom | Makhleb | random)
# death_knight = (necromancy | Yredelemnul | random)
-# priest = (Zin | Yredelemnul | random)
-# race = (Human |...| Merfolk | random)
-# class = (Fighter |...| Wanderer | random)
+# priest = (Zin | Yredelemnul | Beogh | random)
+# race = (Human |...| Merfolk | random)
+# class = (Fighter |...| Wanderer | random)
# random_pick = true
##### 2- File System ###############################################
#
# crawl_dir= <path>
-# morgue_dir = morgues
+# morgue_dir = morgue
# save_dir = saves
# sound = <regex>:<path to sound file>
@@ -92,19 +92,19 @@ lua_file = lua/pickup.lua
##### 4-c Passive Sightings #####################
#
-detected_monster_colour = lightred
-detected_item_colour = green
+# detected_monster_colour = lightred
+# detected_item_colour = green
# colour_map = false
# clean_map = true
##### 4-d Branding ##############################
#
-heap_brand = reverse
friend_brand = hi:green
stab_brand = hi:blue
# may_stab_brand = hi:yellow
+# heap_brand = reverse
# stair_item_brand = reverse
-# trap_item_brand = reverse
+# trap_item_brand = none
##### 4-e Level Map Functions ###################
#
@@ -128,9 +128,10 @@ stab_brand = hi:blue
# explore_greedy = true
# explore_stop = items,stairs,shops,altars,gates
-# tc_reachable = blue
-# tc_dangerous = cyan
-# tc_excluded = lightmagenta
+# tc_reachable = blue
+# tc_dangerous = cyan
+# tc_disconnected = darkgrey
+# tc_excluded = lightmagenta
# tc_exclude_circle = red
# The following options are not default. Uncommenting activates them.
@@ -147,6 +148,7 @@ stab_brand = hi:blue
#
# stash_tracking = (all | explicit | dropped)
# stash_filter = 14, 4:21
+# annotate_item_class = true
##### 4-i Command Enhancements ##################
#
@@ -212,7 +214,8 @@ message_colour = lightcyan:LOW MAGIC WARNING
##### 4-k Firing Commands #######################
#
# fire_items_start = c
-# fire_order = launcher, dart / stone / javelin, dagger, spear, handaxe, club
+# fire_order = launcher, return, dart / stone / javelin,
+# fire_order += dagger, spear, handaxe, club
##### 4-l Channels ##############################
#
@@ -235,7 +238,7 @@ message_colour = lightcyan:LOW MAGIC WARNING
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
-# dump_item_origin_price = 100
+# dump_item_origin_price = -1
# dump_message_count = 7
# dump_order = header,hiscore,stats,misc,notes,inventory,turns_by_place,
# dump_order += skills,spells,overview,mutations,messages,screenshot
@@ -246,10 +249,13 @@ message_colour = lightcyan:LOW MAGIC WARNING
# use_notes = false
# user_note_prefix=@@@
# note_items = rod,book,rune
+# note_monsters = orb of fire
# ood_interesting = 8
# note_hp_percent = 5
# note_skill_levels = 1,5,10,15,27
-# note_skill_max = true
+# note_all_skill_levels = true
+# note_skill_max = true
+# note_all_spells = true
# The following takes a note whenever the Abyss is left:
# note_messages = You pass through the gate
@@ -265,7 +271,7 @@ message_colour = lightcyan:LOW MAGIC WARNING
# colour.lightcyan = cyan
# colour.yellow = brown
#
-# use_ascii = ascii
+# char_set = ascii
# wiz_mode = no
#
# classic_item_colours = true
@@ -278,7 +284,7 @@ message_colour = lightcyan:LOW MAGIC WARNING
##### 6-b DOS and Windows #######################
#
# dos_use_background_intensity = true
-
+# background = black
##### 6-c Unix ##################################
#