diff options
Diffstat (limited to 'crawl-ref/init.txt')
-rw-r--r-- | crawl-ref/init.txt | 40 |
1 files changed, 23 insertions, 17 deletions
diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt index 66f39d8f8f..d3058c3b07 100644 --- a/crawl-ref/init.txt +++ b/crawl-ref/init.txt @@ -34,19 +34,19 @@ ##### 1- Starting Screen ############################################ # # name = Delilah -# remember_name = true +# remember_name = false # weapon = (random | short sword | hand axe | spear | mace | trident) # chaos_knight = (Xom | Makhleb | random) # death_knight = (necromancy | Yredelemnul | random) -# priest = (Zin | Yredelemnul | random) -# race = (Human |...| Merfolk | random) -# class = (Fighter |...| Wanderer | random) +# priest = (Zin | Yredelemnul | Beogh | random) +# race = (Human |...| Merfolk | random) +# class = (Fighter |...| Wanderer | random) # random_pick = true ##### 2- File System ############################################### # # crawl_dir= <path> -# morgue_dir = morgues +# morgue_dir = morgue # save_dir = saves # sound = <regex>:<path to sound file> @@ -92,19 +92,19 @@ lua_file = lua/pickup.lua ##### 4-c Passive Sightings ##################### # -detected_monster_colour = lightred -detected_item_colour = green +# detected_monster_colour = lightred +# detected_item_colour = green # colour_map = false # clean_map = true ##### 4-d Branding ############################## # -heap_brand = reverse friend_brand = hi:green stab_brand = hi:blue # may_stab_brand = hi:yellow +# heap_brand = reverse # stair_item_brand = reverse -# trap_item_brand = reverse +# trap_item_brand = none ##### 4-e Level Map Functions ################### # @@ -128,9 +128,10 @@ stab_brand = hi:blue # explore_greedy = true # explore_stop = items,stairs,shops,altars,gates -# tc_reachable = blue -# tc_dangerous = cyan -# tc_excluded = lightmagenta +# tc_reachable = blue +# tc_dangerous = cyan +# tc_disconnected = darkgrey +# tc_excluded = lightmagenta # tc_exclude_circle = red # The following options are not default. Uncommenting activates them. @@ -147,6 +148,7 @@ stab_brand = hi:blue # # stash_tracking = (all | explicit | dropped) # stash_filter = 14, 4:21 +# annotate_item_class = true ##### 4-i Command Enhancements ################## # @@ -212,7 +214,8 @@ message_colour = lightcyan:LOW MAGIC WARNING ##### 4-k Firing Commands ####################### # # fire_items_start = c -# fire_order = launcher, dart / stone / javelin, dagger, spear, handaxe, club +# fire_order = launcher, return, dart / stone / javelin, +# fire_order += dagger, spear, handaxe, club ##### 4-l Channels ############################## # @@ -235,7 +238,7 @@ message_colour = lightcyan:LOW MAGIC WARNING # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes -# dump_item_origin_price = 100 +# dump_item_origin_price = -1 # dump_message_count = 7 # dump_order = header,hiscore,stats,misc,notes,inventory,turns_by_place, # dump_order += skills,spells,overview,mutations,messages,screenshot @@ -246,10 +249,13 @@ message_colour = lightcyan:LOW MAGIC WARNING # use_notes = false # user_note_prefix=@@@ # note_items = rod,book,rune +# note_monsters = orb of fire # ood_interesting = 8 # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 -# note_skill_max = true +# note_all_skill_levels = true +# note_skill_max = true +# note_all_spells = true # The following takes a note whenever the Abyss is left: # note_messages = You pass through the gate @@ -265,7 +271,7 @@ message_colour = lightcyan:LOW MAGIC WARNING # colour.lightcyan = cyan # colour.yellow = brown # -# use_ascii = ascii +# char_set = ascii # wiz_mode = no # # classic_item_colours = true @@ -278,7 +284,7 @@ message_colour = lightcyan:LOW MAGIC WARNING ##### 6-b DOS and Windows ####################### # # dos_use_background_intensity = true - +# background = black ##### 6-c Unix ################################## # |