diff options
Diffstat (limited to 'crawl-ref/settings/menu_colours.txt')
-rw-r--r-- | crawl-ref/settings/menu_colours.txt | 85 |
1 files changed, 13 insertions, 72 deletions
diff --git a/crawl-ref/settings/menu_colours.txt b/crawl-ref/settings/menu_colours.txt index e01eef7da9..e751cc41b4 100644 --- a/crawl-ref/settings/menu_colours.txt +++ b/crawl-ref/settings/menu_colours.txt @@ -9,16 +9,15 @@ menu = lightmagenta:.*misc.*rune( of Zot)? menu = lightmagenta:.*orb.*Zot # Artefacts +# menu = white:.*artefact.* -# If Options.menu_colour_prefix_id is set to true, you can -# differentiate further. #menu = white:.*identified.*artefact.* -#menu = magenta:.*unidentified.*artefact.* +#menu = lightblue:.*unidentified.*artefact.* # Ego items # -: if options.menu_colour_prefix_class and options.menu_colour_prefix_id then +: if options.menu_colour_prefix_class then menu = lightblue:(^identified armour .* pair of .* of ) menu = lightgrey:(^identified armour .* pair of ) menu = lightblue:(^identified (weapon|armour) .* of ) @@ -33,88 +32,30 @@ menu = lightblue:.*weapon.*(runed|glowing) menu = lightblue:.*armour.*(runed|glowing|embroidered|shiny|dyed) :end -# Mummies' potions -# -: if you.race() == "Mummy" then -menu_colour = darkgrey:.*potion.* -: end +# Emergency items +menu = yellow:.*emergency_item.* -# Emergency items -# -menu = cyan:.*scroll.*(blinking|teleport|fear) -menu = cyan:.*wand.*(teleport|healing|hasting) -menu = cyan:.*potion.*(heal|berserk|speed|resistance) +# Good items +menu = cyan:.*good_item.* menu = cyan:.*misc.*[lL]antern -# Good items -# -menu = magenta:.*scroll.*(acquirement) -menu = magenta:.*potion.*(gain (strength|dexterity|intelligence)) -menu = magenta:.*potion.*(experience|magic) -: if not you_real_undead() then -menu = magenta:.*potion.*(of mutation) -: else -menu = lightred:.*potion.*(of mutation) -: end +# Bad items +menu = lightred:.*bad_item.* -# Dangerous items -# -menu = lightred:.*scroll.*(forgetfulness|torment|curse armour) -menu = lightred:.*scroll.*(immolation|curse weapon) -menu = lightred:.*potion.*(slowing|degeneration|poison|confusion) -menu = lightred:.*potion.*(paralysis|decay) -menu = lightred:.*jewellery.*(inaccuracy|hunger) +# Dangerous (but still useful) items +menu = magenta:.*dangerous_item.* # Useless items -# -menu = darkgrey:.*scroll.*(random uselessness|paper|noise) -menu = darkgrey:.*potion.*water - -: if you.race() == "Mummy" then -menu = darkgrey:.*jewellery.*(sustenance) -: end - -: if you_real_undead() then -menu = darkgrey:.*jewellery.*(regeneration|rage) -: end - -: if string.find(you.race(), "Draconian", 0, true) then -menu = darkgrey:.*jewellery.*(controlled flight) -ae = >amulet.*(controlled flight) -: end - -: if you.race() == "Green Draconian" or you.race() == "Naga" then -menu = darkgrey:.*jewellery.*(poison resistance) -ae = >ring.*(poison resistance) -: end - -< if you.race() == "Naga" or - you.race() == "Spriggan" or - you.race() == "Vampire" then > -menu = darkgrey:.*jewellery.*(see invis) -ae = >ring.*(see invis) -:end +menu = darkgrey:.*useless_item.* : if you.race() == "Spriggan" then menu = darkgrey:.*jewellery.*(sustenance) ae = >ring.*(sustenance) :end -# need to save and restore after temple if you get trog later -: if you.god() == "Trog" then -menu = darkgrey:.*jewellery.*(rage|wizardry) -ae = >amulet.*(rage) -ae = >ring.*(wizardry) -: end - -# Exceptions -# -menu = yellow:.*potion.*(porridge|gluggy white) - # Defaults for normal items # -menu = lightred:.* equipped.* cursed +menu = lightred:.*equipped.* cursed menu = green:.*equipped.* menu = green:uncursed menu = red:cursed -menu = lightgrey:^(scroll|potion|ring|amulet) |