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-rw-r--r--crawl-ref/source/AppHdr.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index 602d351444..198b1819fa 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -318,17 +318,14 @@
// to a command to compress and bundle the save game files into a
// single unit... the two %s will be replaced with the players
// save file name. Define LOAD_UNPACKAGE_CMD to undo this process
- // the %s is the same as above.
+ // the %s is the same as above. The second %s in LOAD_UNPACKAGE_CMD
+ // is for the output directory.
//
// PACKAGE_SUFFIX is used when the package file name is needed
//
// Comment these lines out if you want to leave the save files uncompressed.
#define SAVE_PACKAGE_CMD "/usr/bin/zip -m -q -j -1 %s.zip %s.*"
-#ifdef SAVE_DIR_PATH
- #define LOAD_UNPACKAGE_CMD "/usr/bin/unzip -q -o %s.zip -d" SAVE_DIR_PATH
-#else
- #define LOAD_UNPACKAGE_CMD "/usr/bin/unzip -q -o %s.zip"
-#endif
+ #define LOAD_UNPACKAGE_CMD "/usr/bin/unzip -q -o %s.zip -d %s"
#ifdef SAVE_PACKAGE_CMD
// This is used to unpack specific files from the archive.