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-rw-r--r--crawl-ref/source/abl-show.cc19
1 files changed, 2 insertions, 17 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 86f4050413..c847f74068 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -298,7 +298,6 @@ static const ability_def Ability_List[] =
// These six are unused "evil" god abilities:
{ ABIL_CHARM_SNAKE, "Charm Snake", 6, 0, 200, 5, ABFLAG_NONE },
- { ABIL_TRAN_SERPENT_OF_HELL, "Turn into Demonic Serpent", 16, 0, 600, 8, ABFLAG_NONE },
{ ABIL_BREATHE_HELLFIRE, "Breathe Hellfire", 0, 8, 200, 0, ABFLAG_BREATH },
{ ABIL_ROTTING, "Rotting", 4, 4, 0, 2, ABFLAG_NONE },
@@ -760,11 +759,6 @@ static talent _get_talent(ability_type ability, bool check_confused)
failure = 40 - (you.piety / 20) - (3 * you.skills[SK_INVOCATIONS]);
break;
- case ABIL_TRAN_SERPENT_OF_HELL:
- invoc = true;
- failure = 80 - (you.piety / 25) - (you.skills[SK_INVOCATIONS] * 4);
- break;
-
case ABIL_ROTTING:
invoc = true;
failure = 60 - (you.piety / 20) - (5 * you.skills[SK_INVOCATIONS]);
@@ -1886,13 +1880,6 @@ static bool _do_ability(const ability_def& abil)
exercise(SK_INVOCATIONS, 2 + random2(4));
break;
- case ABIL_TRAN_SERPENT_OF_HELL:
- transform(10 + (you.experience_level * 2) +
- (you.skills[SK_INVOCATIONS] * 3), TRAN_SERPENT_OF_HELL);
-
- exercise(SK_INVOCATIONS, 6 + random2(9));
- break;
-
case ABIL_BREATHE_HELLFIRE:
if (you.duration[DUR_BREATH_WEAPON])
{
@@ -2247,10 +2234,8 @@ std::vector<talent> your_talents( bool check_confused )
//jmf: Check for breath weapons -- they're exclusive of each other, I hope!
// Make better come ones first.
- if (you.attribute[ATTR_TRANSFORMATION] == TRAN_SERPENT_OF_HELL)
- _add_talent(talents, ABIL_BREATHE_HELLFIRE, check_confused );
- else if (you.attribute[ATTR_TRANSFORMATION] == TRAN_DRAGON
- || player_mutation_level(MUT_BREATHE_FLAMES))
+ if (you.attribute[ATTR_TRANSFORMATION] == TRAN_DRAGON
+ || player_mutation_level(MUT_BREATHE_FLAMES))
{
_add_talent(talents, ABIL_BREATHE_FIRE, check_confused );
}