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-rw-r--r--crawl-ref/source/abl-show.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 207523fd19..30d4e972b5 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -2227,18 +2227,18 @@ std::vector<talent> your_talents(bool check_confused)
_add_talent(talents, ABIL_DELAYED_FIREBALL, check_confused);
// Evocations from items.
- if (scan_randarts(RAP_BLINK))
+ if (scan_artefacts(ARTP_BLINK))
_add_talent(talents, ABIL_EVOKE_BLINK, check_confused);
- if (wearing_amulet(AMU_RAGE) || scan_randarts(RAP_BERSERK))
+ if (wearing_amulet(AMU_RAGE) || scan_artefacts(ARTP_BERSERK))
_add_talent(talents, ABIL_EVOKE_BERSERK, check_confused);
- if (scan_randarts( RAP_MAPPING ))
+ if (scan_artefacts( ARTP_MAPPING ))
_add_talent(talents, ABIL_EVOKE_MAPPING, check_confused);
if (player_equip( EQ_RINGS, RING_INVISIBILITY )
|| player_equip_ego_type( EQ_ALL_ARMOUR, SPARM_DARKNESS )
- || scan_randarts( RAP_INVISIBLE ))
+ || scan_artefacts( ARTP_INVISIBLE ))
{
// Now you can only turn invisibility off if you have an
// activatable item. Wands and potions will have to time
@@ -2252,7 +2252,7 @@ std::vector<talent> your_talents(bool check_confused)
// Note: This ability only applies to this counter.
if (player_equip( EQ_RINGS, RING_LEVITATION )
|| player_equip_ego_type( EQ_BOOTS, SPARM_LEVITATION )
- || scan_randarts( RAP_LEVITATE ))
+ || scan_artefacts( ARTP_LEVITATE ))
{
// Has no effect on permanently flying Kenku.
if (!you.permanent_flight())
@@ -2268,7 +2268,7 @@ std::vector<talent> your_talents(bool check_confused)
}
if (player_equip( EQ_RINGS, RING_TELEPORTATION )
- || scan_randarts( RAP_CAN_TELEPORT ))
+ || scan_artefacts( ARTP_CAN_TELEPORT ))
{
_add_talent(talents, ABIL_EVOKE_TELEPORTATION, check_confused);
}